[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected
Update of patch #3478 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3478 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected
Follow-up Comment #6, patch #3478 (project freeciv): Unfortunately this means that *any* land-to-water transformation on the edge of a lake turns the whole lake into ocean, due to transform_result=Ocean. I've raised bug #20038. ___ Reply to this item at: http://gna.org/patch/?3478 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected
Follow-up Comment #1, patch #3478 (project freeciv): With tongue in cheek, I'd say that's what would happen in the real world, barring significant height difference. ___ Reply to this item at: http://gna.org/patch/?3478 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected
Follow-up Comment #2, patch #3478 (project freeciv): Ah, sorry - should have read the patch first. You meant this patch should implement this effect. ___ Reply to this item at: http://gna.org/patch/?3478 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected
Follow-up Comment #4, patch #3478 (project freeciv): My desire started as annoyance at the sharp boundary drawn between ocean and lake when transforming terrain Lack of handling of these boundaries (I guess it can get really ugly in some corner(pun intended)cases where some combination of lake, ocean, deep ocean, and land is in play) in our tilesets motivated me to write this patch. I consider it fix, or at least workaround, to a bug. Potential strategic feature for custom rulesets is just a bonus (well, I already noticed one strategic consequence when testing: player who saw only the other end of the lake could deduct that swamp in the other end was transformed to ocean) ___ Reply to this item at: http://gna.org/patch/?3478 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3478] Salt water filling freshwater lake when connected
URL: http://gna.org/patch/?3478 Summary: Salt water filling freshwater lake when connected Project: Freeciv Submitted by: cazfi Submitted on: Fri 03 Aug 2012 04:51:30 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: When land tile between ocean and lake gets transformed to ocean, ocean fills lake. ___ File Attachments: --- Date: Fri 03 Aug 2012 04:51:30 AM EEST Name: SaltwaterFill.patch Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=16287 ___ Reply to this item at: http://gna.org/patch/?3478 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev