[Freeciv-Dev] [patch #3684] Effect Enemy_Citizen_Unhappy_Pct
Update of patch #3684 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3684 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3684] Effect Enemy_Citizen_Unhappy_Pct
Follow-up Comment #1, patch #3684 (project freeciv): - Fixed effect values in experimental ruleset. Was adding hundreds of percents (multiplying) instead of subtracting 50/67 (dividing) (file #17194) ___ Additional Item Attachment: File name: EftEnemyCitizenUnhappyPct-2.patch Size:4 KB ___ Reply to this item at: http://gna.org/patch/?3684 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3684] Effect Enemy_Citizen_Unhappy_Pct
URL: http://gna.org/patch/?3684 Summary: Effect Enemy_Citizen_Unhappy_Pct Project: Freeciv Submitted by: cazfi Submitted on: Sun 10 Feb 2013 03:05:48 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Replace Enemy_Citizen_Unhappy_Div, that can make only less than one citizen unhappy / enemy citizen, and with poor granularity, with Enemy_Citizen_Unhappy_Pct that can make either more (value 100), or less (value 100) unhappy citizens than there's enemy citizens. ___ File Attachments: --- Date: Sun 10 Feb 2013 03:05:48 AM EET Name: EftEnemyCitizenUnhappyPct.patch Size: 4kB By: cazfi http://gna.org/patch/download.php?file_id=17167 ___ Reply to this item at: http://gna.org/patch/?3684 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev