[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2014-03-26 Thread Marko Lindqvist
Update of patch #3830 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2014-03-22 Thread Marko Lindqvist
Update of patch #3830 (project freeciv): Assigned to:None = cazfi Planned Release:2.5.0, 2.6.0 = 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2014-03-19 Thread Emmet Hikory
Follow-up Comment #11, patch #3830 (project freeciv): Sorry for the long delay: Yes, the most recently provided patch is correct, in that it preserves the current behaviour and doesn't use the old nativity features. I prefer the logic expressed in comment #5, but wanted discussion about it in

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2013-06-03 Thread Marko Lindqvist
Update of patch #3830 (project freeciv): Status:None = Ready For Test Planned Release: = 2.5.0, 2.6.0 ___ Follow-up Comment #10: We now consider

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2013-05-08 Thread Marko Lindqvist
Follow-up Comment #8, patch #3830 (project freeciv): That said, re-reading comment #4, was that a suggestion It wasn't a suggestion (for what we want to have in future) but explanation of what I think old code was trying to do. And as I said, in the past air units were not concern as they had

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2013-05-08 Thread Emmet Hikory
Follow-up Comment #9, patch #3830 (project freeciv): Ah, OK. That makes perfect sense. My apologies I didn't understand it at the time. ___ Reply to this item at: http://gna.org/patch/?3830

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2013-05-06 Thread Emmet Hikory
Follow-up Comment #7, patch #3830 (project freeciv): Not so far as I can tell: the function was originally put in combat.c in largely the current form (using !is_ocean_tile() is new, but the old implementation was essentially the same check) in SVN revision 3369 (at which point HELI_MOVING and

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2013-05-05 Thread Marko Lindqvist
Follow-up Comment #6, patch #3830 (project freeciv): it might be worth checking if this worked differently when HELI_MOVING was separate from AIR_MOVING (before they get combined as BOTH_MOVING) I now think it's quite likely that I made some mistake regarding helicopter handling at that point (as

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2013-04-19 Thread Marko Lindqvist
Follow-up Comment #4, patch #3830 (project freeciv): That said, I'm not sure I understand the specific meaning of this check in a nativity-based environment if it doesn't mean that units have a hard time attacking/defending when they are not native to the target tile. Took me a while too

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2013-04-19 Thread Emmet Hikory
Follow-up Comment #5, patch #3830 (project freeciv): I understand why an attacking unit might get reduced firepower when attacking a non-native tile. I don't understand why this reduction fails to apply depending on the defending unit: I would expect it to apply in all cases, as it ought

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2013-04-18 Thread Emmet Hikory
Follow-up Comment #3, patch #3830 (project freeciv): Updated patch attached restoring original behaviour. The sea unit in harbor case gets adjusted anyway because of BadCityDefender (but, yes, this shouldn't be conflated). The ground unit defending against air unit case made fp=2 ground units

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2013-04-13 Thread Jacob Nevins
Follow-up Comment #2, patch #3830 (project freeciv): (Since I wasn't sure: this is referring to normal attack that the comments call bombardment, not the technical meaning of bombard that UTYF_BOMBARDER units do. That has its own hardcoded restrictions on terrain type, but fixing that should be

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2013-04-11 Thread Marko Lindqvist
Follow-up Comment #1, patch #3830 (project freeciv): Reading the patch it seems to me that it does change behavior when sea unit attacks against another sea unit in harbour. Old code would check if defender is land unit (native to tile it defends) and as sea unit in harbour is not that, it

[Freeciv-Dev] [patch #3830] Change shore bombardment model to use nativity rather than UMT_*

2013-04-03 Thread Emmet Hikory
URL: http://gna.org/patch/?3830 Summary: Change shore bombardment model to use nativity rather than UMT_* Project: Freeciv Submitted by: persia Submitted on: Wed 03 Apr 2013 12:30:06 PM GMT Category: general