[Freeciv-Dev] [patch #3922] The Adaptisland generator

2015-01-13 Thread pepeto
Update of patch #3922 (project freeciv):

 Assigned to:  pepeto => None   


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[Freeciv-Dev] [patch #3922] The Adaptisland generator

2014-10-23 Thread pepeto
Update of patch #3922 (project freeciv):

 Assigned to:None => pepeto 


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[Freeciv-Dev] [patch #3922] The Adaptisland generator

2013-05-27 Thread Micke
URL:
  

 Summary: The Adaptisland generator
 Project: Freeciv
Submitted by: mss_8734
Submitted on: Mon May 27 17:41:59 2013
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

This generator is based on, but tries to adapt to map size and player count in
a more dynamic manner than, the Island generator. It strives to make equal
landmass available to all players on their respective start islands regardless
of start position distribution method. Unlike the Island generator it allows
islands for lone players larger than 120 tiles and will also generate medium-
and small islands if there is enough landmass available.

Attachment 1 adds functions to let a map generator place a specific number of
start positions on a specific continent, although the algorithm used is
probably far from ideal.
It modifies:
server/generator/startpos.c
server/generator/startpos.h
server/generator/utilities.c
server/generator/utilities.h

Attachment 2 adds the code for the generator itself and a readme file.
It modifies:
client/options.c
common/map.h
server/settings.c
server/generator/mapgen.c
doc/README.Adaptisland

Both should be applicable to trunk revision 22904 but will most likely exhibit
rather erratic behaviour if the fix supplied with bug #20847 is not applied
first.



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File Attachments:


---
Date: Mon May 27 17:42:00 2013  Name: mapgen_startpos.diff  Size: 9kB   By:
mss_8734


---
Date: Mon May 27 17:42:00 2013  Name: mapgen_adaptisland.diff  Size: 61kB  
By: mss_8734



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