[Freeciv-Dev] [patch #3971] Save extras vector

2013-07-11 Thread Marko Lindqvist
Update of patch #3971 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #3971] Save extras vector

2013-07-03 Thread Marko Lindqvist
URL:
  

 Summary: Save extras vector
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 04 Jul 2013 01:51:03 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Save single extras vector instead of separate specials, bases, and roads
vectors.

Note1: Savegames from older 2.6 development versions cannot be loaded, as they
do not have required extras information despite their version number denoting
use of one.

Note2: There will be another development version savegame compatibility break
when storing of unit activity targets is turned to use extras.



___

File Attachments:


---
Date: Thu 04 Jul 2013 01:51:03 AM EEST  Name: ExtraSave.patch.bz2  Size: 4kB  
By: cazfi



___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev