[Freeciv-Dev] [patch #3989] Build defenders for martial law needs
Update of patch #3989 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3989 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3989] Build defenders for martial law needs
Update of patch #3989 (project freeciv): Planned Release:2.5.0, 2.6.0 = 2.6.0 ___ Follow-up Comment #1: I've been using this in my own games, and I'm still not convinced enough to target stable branch. ___ Reply to this item at: http://gna.org/patch/?3989 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3989] Build defenders for martial law needs
URL: http://gna.org/patch/?3989 Summary: Build defenders for martial law needs Project: Freeciv Submitted by: cazfi Submitted on: Thu 11 Jul 2013 12:49:26 AM EEST Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: patch #3959 makes AI to assign defenders for martial law benefits. This patch makes it to also build them for that purpose. Logic between the two martial unit need checks is a bit different. One important thing to test here is that AI won't end building martial law units but then using them for something else (moving out of city), leading to it building nothing but them. ___ File Attachments: --- Date: Thu 11 Jul 2013 12:49:26 AM EEST Name: BuildMartial.patch Size: 5kB By: cazfi http://gna.org/patch/download.php?file_id=18243 ___ Reply to this item at: http://gna.org/patch/?3989 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev