[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2015-08-15 Thread Jacob Nevins
Update of patch #4160 (project freeciv): Planned Release: 2.5.1, 2.6.0, 3.0.0 = 2.5.0, 2.6.0, 3.0.0 ___ Reply to this item at: http://gna.org/patch/?4160 ___ Message sent

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2015-08-15 Thread Jacob Nevins
Update of patch #4160 (project freeciv): Depends on: = patch #5972 ___ Reply to this item at: http://gna.org/patch/?4160 ___ Message sent

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2015-08-15 Thread Jacob Nevins
Update of patch #4160 (project freeciv): Depends on: = patch #5980 ___ Reply to this item at: http://gna.org/patch/?4160 ___ Message sent

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2015-08-15 Thread Jacob Nevins
Follow-up Comment #12, patch #4160 (project freeciv): Only Amplio, not part of tarball, missing Raised patch #6241. ___ Reply to this item at: http://gna.org/patch/?4160 ___ Message sent

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2015-04-04 Thread Marko Lindqvist
Follow-up Comment #10, patch #4160 (project freeciv): Only Amplio, not part of tarball, missing ___ Reply to this item at: http://gna.org/patch/?4160 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2015-03-29 Thread Marko Lindqvist
Update of patch #4160 (project freeciv): Depends on: = patch #5962 ___ Reply to this item at: http://gna.org/patch/?4160 ___ Message sent

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2015-02-21 Thread Jacob Nevins
Update of patch #4160 (project freeciv): Depends on: = patch #5856 ___ Reply to this item at: http://gna.org/patch/?4160 ___ Message sent

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2015-02-05 Thread Marko Lindqvist
Update of patch #4160 (project freeciv): Planned Release: 2.5.0, 2.6.0, 3.0.0 = 2.5.1, 2.6.0, 3.0.0 ___ Follow-up Comment #9: The default tileset, amplio2, has been handled, and the new gfx would be used (but not needed

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2015-01-31 Thread Marko Lindqvist
Update of patch #4160 (project freeciv): Planned Release:2.5.0, 2.6.0 = 2.5.0, 2.6.0, 3.0.0 ___ Reply to this item at: http://gna.org/patch/?4160 ___ Message sent

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2015-01-02 Thread Marko Lindqvist
Follow-up Comment #8, patch #4160 (project freeciv): Inaccessible terrain either exist, or at least has a patch, in Amplio2, Cimpletoon, Trident, Hexemplio, and Toonhex It's missing from amplio, isotrident, isophex, and hex2t. ___ Reply

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2013-09-13 Thread Marko Lindqvist
Update of patch #4160 (project freeciv): Planned Release: 2.6.0 = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/patch/?4160 ___ Message sent

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2013-09-10 Thread Marko Lindqvist
Follow-up Comment #2, patch #4160 (project freeciv): Patch for specfile changes for gm1530's amplio2 version. (Consider inspection period for his gfx + this patch started now) (file #18953) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2013-09-09 Thread Marko Lindqvist
Update of patch #4160 (project freeciv): Summary: Gfx for Unaccessible terrain = Gfx for Inaccessible terrain ___ Reply to this item at: http://gna.org/patch/?4160 ___

[Freeciv-Dev] [patch #4160] Gfx for Inaccessible terrain

2013-09-09 Thread Marko Lindqvist
Follow-up Comment #1, patch #4160 (project freeciv): gm1530 and Arbogast have submitted their versions for amplio2 to forum http://forum.freeciv.org/f/viewtopic.php?f=12t=7 ___ Reply to this item at: http://gna.org/patch/?4160