Update of patch #4160 (project freeciv):
Planned Release: 2.5.1, 2.6.0, 3.0.0 = 2.5.0, 2.6.0, 3.0.0
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Update of patch #4160 (project freeciv):
Depends on: = patch #5972
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Update of patch #4160 (project freeciv):
Depends on: = patch #5980
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Follow-up Comment #12, patch #4160 (project freeciv):
Only Amplio, not part of tarball, missing
Raised patch #6241.
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Follow-up Comment #10, patch #4160 (project freeciv):
Only Amplio, not part of tarball, missing
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Update of patch #4160 (project freeciv):
Depends on: = patch #5962
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Update of patch #4160 (project freeciv):
Depends on: = patch #5856
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Update of patch #4160 (project freeciv):
Planned Release: 2.5.0, 2.6.0, 3.0.0 = 2.5.1, 2.6.0, 3.0.0
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Follow-up Comment #9:
The default tileset, amplio2, has been handled, and the new gfx would be used
(but not needed
Update of patch #4160 (project freeciv):
Planned Release:2.5.0, 2.6.0 = 2.5.0, 2.6.0, 3.0.0
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Follow-up Comment #8, patch #4160 (project freeciv):
Inaccessible terrain either exist, or at least has a patch, in Amplio2,
Cimpletoon, Trident, Hexemplio, and Toonhex
It's missing from amplio, isotrident, isophex, and hex2t.
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Update of patch #4160 (project freeciv):
Planned Release: 2.6.0 = 2.5.0, 2.6.0
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Follow-up Comment #2, patch #4160 (project freeciv):
Patch for specfile changes for gm1530's amplio2 version. (Consider inspection
period for his gfx + this patch started now)
(file #18953)
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Update of patch #4160 (project freeciv):
Summary: Gfx for Unaccessible terrain = Gfx for Inaccessible
terrain
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Follow-up Comment #1, patch #4160 (project freeciv):
gm1530 and Arbogast have submitted their versions for amplio2 to forum
http://forum.freeciv.org/f/viewtopic.php?f=12t=7
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