[Freeciv-Dev] [patch #4372] Animal Kingdom

2014-12-17 Thread Marko Lindqvist
Update of patch #4372 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4372] Animal Kingdom

2014-12-12 Thread Marko Lindqvist
Update of patch #4372 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:mixcoatl = cazfi  

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Follow-up Comment #2:

I want this in before S2_6 branching. While we don't have flag specific to it
yet, at least it fallbacks to barbarian flag.

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[Freeciv-Dev] [patch #4372] Animal Kingdom

2014-07-31 Thread Marko Lindqvist
Follow-up Comment #1, patch #4372 (project freeciv):

Updated against svn:
- Replaced city_style with style in animals.ruleset
- Dropped changes to nations/POTFILES.skip and ruledit/POTFILES.skip


(file #21610)
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Additional Item Attachment:

File name: AnimalKingdom-2.patch  Size:2 KB


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[Freeciv-Dev] [patch #4372] Animal Kingdom

2013-12-29 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4372

 Summary: Animal Kingdom
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 30 Dec 2013 04:32:53 AM EET
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Add nation for barbarian type Animals. Attached patch has changes to text
files, but lacks flag files.

This is not included to default/nationlist.ruleset as no ruleset currently has
animals enabled, and when some do, they should include animals.ruleset
directly (so it won't pollute nationlist.ruleset for the other rulesets).
OTOH, animals.ruleset is placed to core translation domain since any ruleset
enabling animals will need it. As noted elsewhere, moving nations from
translation domain to other will be hard, so we want to have this in core from
the beginning.



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File Attachments:


---
Date: Mon 30 Dec 2013 04:32:53 AM EET  Name: AnimalKingdom.patch  Size: 4kB  
By: cazfi

http://gna.org/patch/download.php?file_id=19566

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