[Freeciv-Dev] [patch #4452] freeciv-ruledit & script.lua

2014-03-08 Thread Marko Lindqvist
Update of patch #4452 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4452] freeciv-ruledit & script.lua

2014-03-01 Thread Marko Lindqvist
Update of patch #4452 (project freeciv):

  Status:None => Ready For Test 

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Follow-up Comment #1:

Patch

(file #20215)
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Additional Item Attachment:

File name: ScriptLuaSave.patchSize:12 KB


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[Freeciv-Dev] [patch #4452] freeciv-ruledit & script.lua

2014-01-25 Thread Marko Lindqvist
URL:
  

 Summary: freeciv-ruledit & script.lua
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 25 Jan 2014 11:47:37 AM EET
Category: freeciv-ruledit
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Opening a ticket just to document this last missing piece from saving usable
ruleset.

script.lua is mandatory part of the ruleset directory, so freeciv-ruledit
should save it even though freeciv-ruledit never makes changes to it. Also,
script saved cannot be some template, so that editing a ruleset with
freeciv-ruledit does not lose earlier changes to script.lua.




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