[Freeciv-Dev] [patch #4551] Improve handling of "already-stolen-from-this-city" -case

2017-05-02 Thread Marko Lindqvist
Update of patch #4551 (project freeciv):

  Status:None => Duplicate  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 

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Follow-up Comment #3:

Handled at hostedremine: https://www.hostedredmine.com/issues/657146

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[Freeciv-Dev] [patch #4551] Improve handling of "already-stolen-from-this-city" -case

2016-01-21 Thread Marko Lindqvist
Follow-up Comment #2, patch #4551 (project freeciv):

> I hope to check this in relation to S2_6 too

Did, and saw that it's too big change.

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[Freeciv-Dev] [patch #4551] Improve handling of "already-stolen-from-this-city" -case

2016-01-20 Thread Marko Lindqvist
Update of patch #4551 (project freeciv):

Category:None => general
 Planned Release: => 3.0.0  

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Follow-up Comment #1:

Setting at least 3.0 as target, though I hope to check this in relation to
S2_6 too (would affect d3f as savegame would need to store information about
who stole)

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[Freeciv-Dev] [patch #4551] Improve handling of "already-stolen-from-this-city" -case

2014-02-26 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: Improve handling of "already-stolen-from-this-city"
-case
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 26 Feb 2014 12:20:58 PM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

>From the discussion in patch #4539 that is about to be closed:

"It's quite user-unfriendly that one just has to remember where he has already
stolen a tech. Don't know if the current feature that one cannot know if some
third party has stolen tech from a city is important to keep." Marko Lindqvist


"the defender should receive the same information as the attacker. Currently
only the attacker is told you have already-stolen-from-this-city." anonymous




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