[Freeciv-Dev] [patch #4612] Combat mood implementation

2014-06-08 Thread Marko Lindqvist
Update of patch #4612 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4612] Combat mood implementation

2014-06-01 Thread Marko Lindqvist
Update of patch #4612 (project freeciv):

  Status:None => Ready For Test 

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Follow-up Comment #1:

Untested patch

Combat mood is active when ever there's less than 10 turns since last "war
action". War actions are declaration of war (so one gets to combat mood
immediately when new war is declared) and actual combat.

(file #20896)
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Additional Item Attachment:

File name: CombatMood.patch   Size:5 KB


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[Freeciv-Dev] [patch #4612] Combat mood implementation

2014-03-15 Thread Marko Lindqvist
URL:
  

 Summary: Combat mood implementation
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 16 Mar 2014 05:20:17 AM EET
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

>From patch #4487:
"The mood would not be directly determined from the official diplomatic
states, but even if you don't have officially signed peace treaty with
everyone, lack of any actual battles over several turns would be considered as
sign that the war is not active"

This ticket is about implementing that part of the moods.





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