[Freeciv-Dev] [patch #4622] AI: care if a building affects a city as an action target

2014-03-19 Thread Sveinung Kvilhaugsvik
Update of patch #4622 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4622] AI: care if a building affects a city as an action target

2014-03-17 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4622

 Summary: AI: care if a building affects a city as an action
target
 Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 18 Mar 2014 12:09:32 AM UTC
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

When considering how valuable a building is take action targeting a city into
account. Since all current action enabler controlled are negative for the
target city their utility is given as negative utility.

The negative utility value of being a potential victim of Incite City is taken
from the No_Incite effect. The negative utility of being a potential victim of
the other actions are set to be low but with enough granularity to separate
establishing an embassy from poisoning the city.



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File Attachments:


---
Date: Tue 18 Mar 2014 12:09:32 AM UTC  Name: ai_building_action_target.patch 
Size: 6kB   By: sveinung

http://gna.org/patch/download.php?file_id=20370

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