[Freeciv-Dev] [patch #4642] civ2civ3: happyborders disabled

2014-04-26 Thread Marko Lindqvist
Update of patch #4642 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4642] civ2civ3: happyborders disabled

2014-04-23 Thread Marko Lindqvist
Update of patch #4642 (project freeciv):

 Assigned to:None = cazfi  


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[Freeciv-Dev] [patch #4642] civ2civ3: happyborders disabled

2014-04-05 Thread Marko Lindqvist
Update of patch #4642 (project freeciv):

Category:None = rulesets   
  Status:None = Ready For Test 
 Planned Release: = 2.5.0-beta1, 2.6.0 


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[Freeciv-Dev] [patch #4642] civ2civ3: happyborders disabled

2014-04-02 Thread David Fernandez
URL:
  http://gna.org/patch/?4642

 Summary: civ2civ3: happyborders disabled
 Project: Freeciv
Submitted by: bardo
Submitted on: mié 02 abr 2014 15:26:03 UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

In the readme it says that happy borders are disabled by default, it was a
mistake to keep it enabled in game.ruleset.

My tests to adjust the governments and wonders were always made with happy
borders disabled, and I like it this way because it is easier to notice when
your city revolts due to military unhappiness, as soon as the unit takes his
first step out of the city, while there is still time to go back. Also, it
makes the unhappiness caused by land units more similar to naval or air
units.

However, if people prefer it enabled by default, or if it could affect AI in a
negative way, we can just remove the related line in the readme, instead.




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File Attachments:


---
Date: mié 02 abr 2014 15:26:03 UTC  Name: civ2civ3-happyborders.patch  Size:
476B   By: bardo

http://gna.org/patch/download.php?file_id=20462
---
Date: mié 02 abr 2014 15:26:03 UTC  Name: civ2civ3-happyborders-S2_5.patch 
Size: 476B   By: bardo

http://gna.org/patch/download.php?file_id=20463

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