[Freeciv-Dev] [patch #4649] Use unit class match for bodyguard filter

2014-04-19 Thread Jacob Nevins
Follow-up Comment #5, patch #4649 (project freeciv): and must have a move rate at least as fast as the charge It would be possible for a bodyguard to be slower than the charge, if the charge slowed down its movement to cope. But if the current bodyguard code we're talking about won't do this (I

[Freeciv-Dev] [patch #4649] Use unit class match for bodyguard filter

2014-04-19 Thread Emmet Hikory
Follow-up Comment #6, patch #4649 (project freeciv): In the current code, the bodyguard checks to see if the charge went somewhere, and then chases it if it did: if the bodyguard can't keep up, then the (typically oblivious) charge would just head off into danger unsupervised (barbarian leaders

[Freeciv-Dev] [patch #4649] Use unit class match for bodyguard filter

2014-04-19 Thread Jacob Nevins
Follow-up Comment #7, patch #4649 (project freeciv): we probably want a new patch to capture a generic bodyguard/flagship/etc. advisor. Agreed. ___ Reply to this item at: http://gna.org/patch/?4649

[Freeciv-Dev] [patch #4649] Use unit class match for bodyguard filter

2014-04-13 Thread Marko Lindqvist
Follow-up Comment #4, patch #4649 (project freeciv): Bodyguard must be able to enter a superset of the terrains of a charge, must have at least as much fuel as the charge (if the charge is fueled), and must have a move rate at least as fast as the charge. List of possible bodyguards or

[Freeciv-Dev] [patch #4649] Use unit class match for bodyguard filter

2014-04-08 Thread Emmet Hikory
URL: http://gna.org/patch/?4649 Summary: Use unit class match for bodyguard filter Project: Freeciv Submitted by: persia Submitted on: Wed 09 Apr 2014 06:36:48 AM JST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4649] Use unit class match for bodyguard filter

2014-04-08 Thread Jacob Nevins
Follow-up Comment #1, patch #4649 (project freeciv): I can see that this area needs fixing, but isn't unit class equality going to cause trouble of its own with unit classes like Land / Big Land, or indeed civ2civ3's Merchant class (for which there will be no suitable bodyguards)? Or have I

[Freeciv-Dev] [patch #4649] Use unit class match for bodyguard filter

2014-04-08 Thread Emmet Hikory
Follow-up Comment #2, patch #4649 (project freeciv): For Land/Big Land I'd argue this is appropriate, because Big Land can't usefully guard Land (Land might go somewhere Big Land can't). Land can guard Big Land, but in practice, the move rate disparity makes this a poor idea (because Land can't