[Freeciv-Dev] [patch #4651] Barbarian Leaders should accept amphibious bodyguards

2014-04-29 Thread Emmet Hikory
Update of patch #4651 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4651] Barbarian Leaders should accept amphibious bodyguards

2014-04-27 Thread Emmet Hikory
Update of patch #4651 (project freeciv):

Category:None => ai 
  Status:None => Ready For Test 
 Assigned to:None => persia 
 Planned Release: => 2.6.0  


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[Freeciv-Dev] [patch #4651] Barbarian Leaders should accept amphibious bodyguards

2014-04-11 Thread Emmet Hikory
URL:
  

 Summary: Barbarian Leaders should accept amphibious
bodyguards
 Project: Freeciv
Submitted by: persia
Submitted on: Sat 12 Apr 2014 07:38:44 AM JST
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

The attached patch removes the use of is_ground_unit() from
dai_manage_barbarian_leader(), along with minor adjustments of the code to
match.  While I'm very interested in removing is_ground_unit(), and happy with
autogame results with this patch, I remain vaguely unsure of whether it
affects pirate ferries when the leader happens to be in a city, and causes the
leader to board ferries more than it should.  Other opinions welcomed.



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File Attachments:


---
Date: Sat 12 Apr 2014 07:38:44 AM JST  Name: barbarian-leader-nativity.patch 
Size: 5kB   By: persia



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