[Freeciv-Dev] [patch #4724] Enable disjunctive requirements vectors

2014-06-04 Thread Emmet Hikory
Follow-up Comment #3, patch #4724 (project freeciv): Both the AI and help use similar constructions to untangle requirements: one of the sensible prerequsites of this patch would be to generalise these calls such that the calling modules are asking sensible questions (e.g. What must happen to

[Freeciv-Dev] [patch #4724] Enable disjunctive requirements vectors

2014-06-01 Thread Jacob Nevins
Follow-up Comment #2, patch #4724 (project freeciv): This seems like a place to note that we're currently managing without full disjunctive requirements in some cases by using user flags (in unit types, terrains, and technologies); these let rulesets put in effect tech X or tech Y or tech Z into

[Freeciv-Dev] [patch #4724] Enable disjunctive requirements vectors

2014-05-26 Thread Emmet Hikory
URL: http://gna.org/patch/?4724 Summary: Enable disjunctive requirements vectors Project: Freeciv Submitted by: persia Submitted on: Tue 27 May 2014 04:14:29 AM JST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #4724] Enable disjunctive requirements vectors

2014-05-26 Thread Marko Lindqvist
Update of patch #4724 (project freeciv): Planned Release: 2.7.0 = 3.0.0 ___ Follow-up Comment #1: We've decided that release after 2.6 will be 3.0