[Freeciv-Dev] [patch #4784] Set NoCities and UnsafeCoast flags for Inaccessible terrain

2014-06-16 Thread Jacob Nevins
Update of patch #4784 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4784] Set NoCities and UnsafeCoast flags for Inaccessible terrain

2014-06-14 Thread Jacob Nevins
Update of patch #4784 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = jtn
 Planned Release: = 2.5.0, 2.6.0   
 Summary: Set NoCities and UnsafeCoast flags for Inaccessible
terrain? = Set NoCities and UnsafeCoast flags for Inaccessible terrain

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Follow-up Comment #1:

No-one's objected, so I plan to commit this.

(The France scenario isn't affected by the UnsafeCoast change, since all ocean
adjacent to Inaccessible terrain is Deep Ocean anyway.)

(file #21009)
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Additional Item Attachment:

File name: trunk-S2_5-inaccessible-more-flags.patch Size:2 KB


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[Freeciv-Dev] [patch #4784] Set NoCities and UnsafeCoast flags for Inaccessible terrain?

2014-06-07 Thread Jacob Nevins
URL:
  http://gna.org/patch/?4784

 Summary: Set NoCities and UnsafeCoast flags for Inaccessible
terrain?
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat 07 Jun 2014 21:05:49 BST
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

NoCities: obviously units can't move to these tiles to found cities, but in
the editor I keep accidentally changing the terrain under a city to
Inaccessible (as it's the default thing selected in the editor). Setting
NoCities prevents this, and is otherwise in keeping with the purpose of
Inaccessible terrain.

UnsafeCoast: so that resources aren't generated on water adjacent to
Inaccessible terrain.




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