[Freeciv-Dev] [patch #5074] Remove hardcoding that Settlers cannot fortify

2014-08-29 Thread Marko Lindqvist
Update of patch #5074 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5074] Remove hardcoding that Settlers cannot fortify

2014-08-23 Thread Marko Lindqvist
Follow-up Comment #1, patch #5074 (project freeciv):

- Updated against updates to dependency patches
- Simplified gtk-clients fortress building callback to simply call
key_unit_fortress() as that's the only functionality it needed (and
implemented) any more when fortifying is not part of it any more
- Updated README.ruleset_experimental as compared to classic ruleset
differently set "Cant_Fortify" flags make a difference now

(file #21811)
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Additional Item Attachment:

File name: FortifyBuildFortressSeparate-2.patch Size:13 KB


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[Freeciv-Dev] [patch #5074] Remove hardcoding that Settlers cannot fortify

2014-08-23 Thread Marko Lindqvist
URL:
  

 Summary: Remove hardcoding that Settlers cannot fortify
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 23 Aug 2014 10:06:32 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Remove hardcoding that "Settlers" always have "Cant_Fortify". Gtk-clients have
support for this by having menu entries for Fortifying and Buildinf Type A
Base separately, and keys changed so that:

f -> Fortify
f -> Build Base A
e -> Build Base B

Note that this frees plain "e" key.




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File Attachments:


---
Date: Sat 23 Aug 2014 10:06:32 PM EEST  Name:
FortifyBuildFortressSeparate.patch  Size: 12kB   By: cazfi



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