[Freeciv-Dev] [patch #7500] Make client gui_type available to server Lua script (and hence tutorial)

2017-05-06 Thread Marko Lindqvist
Update of patch #7500 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #7500] Make client gui_type available to server Lua script (and hence tutorial)

2017-05-04 Thread Marko Lindqvist
Follow-up Comment #4, patch #7500 (project freeciv): > Patch Now for real (file #29958) ___ Additional Item Attachment: File name: LuaControllingGui.patchSize:2 KB ___

[Freeciv-Dev] [patch #7500] Make client gui_type available to server Lua script (and hence tutorial)

2017-05-02 Thread Marko Lindqvist
Update of patch #7500 (project freeciv): Category:None => general Status:None => Ready For Test Planned Release: 3.0.0 => 3.0.0, 3.1.0

[Freeciv-Dev] [patch #7500] Make client gui_type available to server Lua script (and hence tutorial)

2016-08-21 Thread Jacob Nevins
Follow-up Comment #2, patch #7500 (project freeciv): > Or in other words, if a script needs to know the client it > should get that info locally from the client. The tutorial script runs on the server. ___ Reply to this item at:

[Freeciv-Dev] [patch #7500] Make client gui_type available to server Lua script (and hence tutorial)

2016-08-06 Thread Frank
Follow-up Comment #1, patch #7500 (project freeciv): I think the server should not know the client, tileset, music, sounds, or sound plugin of a player. And players including AIs should not know any server details, as long as the versions are compatible, and excluding visible settings plus

[Freeciv-Dev] [patch #7500] Make client gui_type available to server Lua script (and hence tutorial)

2016-07-24 Thread Jacob Nevins
URL: Summary: Make client gui_type available to server Lua script (and hence tutorial) Project: Freeciv Submitted by: jtn Submitted on: Sun 24 Jul 2016 12:11:20 PM BST Category: None