[Freeciv-Dev] [patch #7742] civ2civ3: allow building wonders next to Deep Ocean

2016-10-03 Thread Jacob Nevins
Update of patch #7742 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7742] civ2civ3: allow building wonders next to Deep Ocean

2016-10-01 Thread David Fernandez
Follow-up Comment #3, patch #7742 (project freeciv):

>This seems uncontroversial enough that I plan to commit it.
I agree, and I like the change.

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[Freeciv-Dev] [patch #7742] civ2civ3: allow building wonders next to Deep Ocean

2016-10-01 Thread Jacob Nevins
Update of patch #7742 (project freeciv):

 Summary: civ2civ3: allow building wonders next to Deep Ocean?
=> civ2civ3: allow building wonders next to Deep Ocean

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Follow-up Comment #2:

This seems uncontroversial enough that I plan to commit it.

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[Freeciv-Dev] [patch #7742] civ2civ3: allow building wonders next to Deep Ocean?

2016-10-01 Thread Jacob Nevins
Follow-up Comment #1, patch #7742 (project freeciv):

Rebase against file #28815.

(file #28816)
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Additional Item Attachment:

File name: trunk-S2_6-civ2civ3-deep-ocean-wonders-bis.patch Size:1 KB


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[Freeciv-Dev] [patch #7742] civ2civ3: allow building wonders next to Deep Ocean?

2016-10-01 Thread Jacob Nevins
Update of patch #7742 (project freeciv):

  Status: In Progress => Ready For Test 

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File name: trunk-S2_6-civ2civ3-deep-ocean-wonders.patch Size:1 KB


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[Freeciv-Dev] [patch #7742] civ2civ3: allow building wonders next to Deep Ocean?

2016-10-01 Thread Jacob Nevins
URL:
  

 Summary: civ2civ3: allow building wonders next to Deep Ocean?
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat 01 Oct 2016 11:25:06 AM BST
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0.0
 Contains string changes: Yes

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Details:

Currently, civ2civ3 requires Ocean terrain to build the coastal wonders
(Lighthouse and Magellan's Expedition). Neither Deep Ocean nor Lake suffices.

Bug #25070 is introducing a "Sea" TerrainFlag. We could use this to simplify
the rules to allow building these wonders in a city which has only Deep Ocean
tiles adjacent. (This is unlikely to come up with a generated map, but could
happen in a scenario.)

(One could argue that requiring Ocean specifically makes some narrative sense,
something about requiring gentle seas to nurture naval competence. But I think
the rules simplification probably outweighs that.)




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