I will be on holiday for the next weeks. Feel free to take over, close, apply (the best possibility!) or do thatever you like with any patch from me or assigned to me (syntron). I hope I did not create that many bugs by applying the new savegame format, the increase map size and the player pointer patches with the changes to the team handling (teams as pointers; team names as pointers).
If you have time to review some patches, the dynamic bitvector patch series (https://gna.org/patch/?1775) waits to be applied. Especially the changes in patch #1773: '[dbv][interface] remove tile:tile_seen' (https://gna.org/patch/?1773) affect important code of the client and the server. With this patch the memory requirement of the freeciv server is back to the values before the increase of the possible map size and the number of players (see https://gna.org/patch/?1732). But it is still higher than for S2_2 or even older versions. I will send a second email with some notes about the AI. Good cooding! Matthias -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt <at> mapfa.de _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev