Re: [Freeciv-Dev] (PR#34432) Solar Plant

2007-01-26 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=34432 > On Thu, 25 Jan 2007, Egor Vyscrebentsov wrote: >>> No tested for game balancing: I gave it a 'Pollu_Prod_Pct' effect of >>> -100 which might be too powerful. >> >> This makes Recycling Center useless. Not good. > > But this is right for civ2

Re: [Freeciv-Dev] (PR#34432) Solar Plant

2007-01-25 Thread Egor Vyscrebentsov
http://bugs.freeciv.org/Ticket/Display.html?id=34432 > On Thu, 25 Jan 2007 Marko Lindqvist wrote: > On 1/24/07, Daniel Markstedt wrote: > > > > Here is a patch to implement the Solar Plant for default and civ2. All > > necessary graphics are already in place. > > > > No tested for game balancing

Re: [Freeciv-Dev] (PR#34432) Solar Plant

2007-01-25 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=34432 > On 1/24/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > Here is a patch to implement the Solar Plant for default and civ2. All > necessary graphics are already in place. > > No tested for game balancing: I gave it a 'Pollu_Prod_Pct' effec

Re: [Freeciv-Dev] (PR#34432) Solar Plant

2007-01-24 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=34432 > Here is a patch to implement the Solar Plant for default and civ2. All necessary graphics are already in place. No tested for game balancing: I gave it a 'Pollu_Prod_Pct' effect of -100 which might be too powerful. ~Daniel solar_plant.d

Re: [Freeciv-Dev] (PR#34432) Solar Plant

2007-01-24 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=34432 > On 1/24/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=34432 > > > On 1/24/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > Looking at the effects reference, I could only find flags that >

Re: [Freeciv-Dev] (PR#34432) Solar Plant

2007-01-24 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=34432 > On 1/24/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > Looking at the effects reference, I could only find flags that > increased pollution. Did I overlook something, or would such an effect > have to be implemented first? Increase pollu