http://bugs.freeciv.org/Ticket/Display.html?id=34432 >
On Thu, 25 Jan 2007, Egor Vyscrebentsov wrote:
>>> No tested for game balancing: I gave it a 'Pollu_Prod_Pct' effect of
>>> -100 which might be too powerful.
>>
>> This makes Recycling Center useless. Not good.
>
> But this is right for civ2
http://bugs.freeciv.org/Ticket/Display.html?id=34432 >
On Thu, 25 Jan 2007 Marko Lindqvist wrote:
> On 1/24/07, Daniel Markstedt wrote:
> >
> > Here is a patch to implement the Solar Plant for default and civ2. All
> > necessary graphics are already in place.
> >
> > No tested for game balancing
http://bugs.freeciv.org/Ticket/Display.html?id=34432 >
On 1/24/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> Here is a patch to implement the Solar Plant for default and civ2. All
> necessary graphics are already in place.
>
> No tested for game balancing: I gave it a 'Pollu_Prod_Pct' effec
http://bugs.freeciv.org/Ticket/Display.html?id=34432 >
Here is a patch to implement the Solar Plant for default and civ2. All
necessary graphics are already in place.
No tested for game balancing: I gave it a 'Pollu_Prod_Pct' effect of
-100 which might be too powerful.
~Daniel
solar_plant.d
http://bugs.freeciv.org/Ticket/Display.html?id=34432 >
On 1/24/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=34432 >
>
> On 1/24/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> > Looking at the effects reference, I could only find flags that
>
http://bugs.freeciv.org/Ticket/Display.html?id=34432 >
On 1/24/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> Looking at the effects reference, I could only find flags that
> increased pollution. Did I overlook something, or would such an effect
> have to be implemented first?
Increase pollu