<URL: http://bugs.freeciv.org/Ticket/Display.html?id=38317 >
On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=38317 > > > This is quite easy to reproduce with Daniel's Mongols modpack. > Observe all AI game with timeout (so that units move every now and > then). Find fast moving scout unit. Recenter screen immediately after > it has moved. This works especially well when unit moves out of sight > but recentering follows it. > > > - ML > I believe this is related to PR#33794. The problem stems from the use of 64x64 px unit sprites in an isotridend-sized tileset. ~Daniel _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev