http://bugs.freeciv.org/Ticket/Display.html?id=39353 >
Now I am not sure I understand this, but the code in svn seems to have
a bug in players_non_invade(): it should return true while at peace,
but false for all others (like alliance). So I just suggest a simple
change like this, so you can enter if you are allied.
This changes somewhat what was added in PR#12232
Diff to change the players_non_invade function:
Index: common/player.c
===
--- common/player.c (revision 12927)
+++ common/player.c (arbetskopia)
@@ -741,7 +741,7 @@
const struct player *pplayer2)
{
assert(pplayer1 != pplayer2);
- return pplayers_in_peace(pplayer1, pplayer2);
+ return (pplayers_in_peace(pplayer1, pplayer2) &&
!pplayers_allied(pplayer1, pplayer2));
}
/***
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