Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not restored correctly
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > Marko Lindqvist wrote: > See #2346 and #11348 > > Actually there is a lot of stuff like #11348 in AI code. > Thanks, I've added some links in RT for future reference. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not restored correctly
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > On 6/24/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > For the past month, I've been testing various fixes to this problem. > However inelegant, these patches are required in 2.1.0b4 to allow > reproducible savegames. > > I'm not sure I've found everything in trunk yet. See #2346 and #11348 Actually there is a lot of stuff like #11348 in AI code. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not restored correctly
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > For the past month, I've been testing various fixes to this problem. However inelegant, these patches are required in 2.1.0b4 to allow reproducible savegames. I'm not sure I've found everything in trunk yet. Committed trunk revision 13019, S2_1 revision 13020. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev