http://bugs.freeciv.org/Ticket/Display.html?id=39451 >
> That sounds better to me. KISS.
>
> Remember, the lua code cannot do anything that requires understanding of
> the underlying structure, nor anything random (choosing), as that would
> break fundamental assumptions of the network, ruleset,
http://bugs.freeciv.org/Ticket/Display.html?id=39451 >
Ulrik Sverdrup wrote:
> As a third option, we could make more abstract functions for giving
> techs etc so that it would not be necessary to initiate signals in the
> code; really if a tech is given in a scenario script, the side effects
> (s