Re: [Freeciv-Dev] (PR#39451) Add signal emit to scripting api

2007-07-14 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39451 > > That sounds better to me. KISS. > > Remember, the lua code cannot do anything that requires understanding of > the underlying structure, nor anything random (choosing), as that would > break fundamental assumptions of the network, ruleset,

Re: [Freeciv-Dev] (PR#39451) Add signal emit to scripting api

2007-07-14 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39451 > Ulrik Sverdrup wrote: > As a third option, we could make more abstract functions for giving > techs etc so that it would not be necessary to initiate signals in the > code; really if a tech is given in a scenario script, the side effects > (s