Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39582 Christian Prochaska wrote: The crash happens on Windows (GTK+ client) after ending the turn and after the server cuts the connection due to lagging player while the client is busy for some seconds. When the client detects the lost

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39582 Maybe I miss something, but: your backtrace in this ticket shows the crash happening on a successful read, not on a write error. It also shows SDL and GTK code being mixed together, what's up with that? -jason

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39582 Christian Prochaska wrote: As I understand it, the read was successful, but while the received data is being handled, the connection gets lost, which gets detected when trying to send data to the server in

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-22 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39582 Christian Prochaska wrote: The 2.0.9 uninstaller deletes only files installed by itself, so the savegames should still be where they were stored (by default in the game directory - C:\Program Files\Freeciv-2.0.9-gtk2 or C:\Program

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-22 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39582 I can't reproduce the crash here with S2_0. On loading the game and ending turn a time or two, the game ends. What client is used to get the crash and what is necessary to do other than just end turn? -jason