Re: [Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-07 Thread Goswin von Brederlow
Pepeto pepet...@gmail.com writes: Currently, this can be done with the nreqs array. But I agree with your solution which looks better for future. Maybe the value of the effects could be relative or absolute: * a absolute value (then the maximal one would be used). * a relative value

Re: [Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-06 Thread Goswin von Brederlow
anonymous no-reply.invalid-addr...@gna.org writes: Follow-up Comment #1, bug #14452 (project freeciv): Possible guidelines: 1) Never allow building of buildings replaced by active wonder 2) Always allow building of buildings replaced by active wonder 3) Allow building buildings replaced by

Re: [Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-06 Thread Pepeto
Currently, this can be done with the nreqs array. But I agree with your solution which looks better for future. Maybe the value of the effects could be relative or absolute: * a absolute value (then the maximal one would be used). * a relative value (+=bonus, -=bonus, *=bonus or /=bonus). Le