On Sat, 10 Feb 2007, Jason Short wrote:
One weird situation is if you fly a bomber out from a carrier to hit a
spot 12 tiles away...then move the carrier in the other direction 9 (or
however many is the maximum) tiles. Then at the start of the next turn
(it does happen at the start right?) the
Per Inge Mathisen wrote:
...
I suggest instead of fuel, we add the rule that all aircraft
automatically return to the airfield/city/carrier that the unit visited
last at the start of your turn. That is, when you use an aircraft, it
stays in the air until your next turn/phase, allowing other
On 2/10/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
I have been looking at the goto issues with aircraft, and I think we have
been approaching this problem in the totally wrong way. The aircraft model
with fuel was always just a neat hack, but not a good design. Attempting
to solve goto for