Re: [Freeciv-Dev] Aircraft and fuel

2007-02-11 Thread Per I. Mathisen
On Sat, 10 Feb 2007, Jason Short wrote: One weird situation is if you fly a bomber out from a carrier to hit a spot 12 tiles away...then move the carrier in the other direction 9 (or however many is the maximum) tiles. Then at the start of the next turn (it does happen at the start right?) the

Re: [Freeciv-Dev] Aircraft and fuel

2007-02-11 Thread Benedict Adamson
Per Inge Mathisen wrote: ... I suggest instead of fuel, we add the rule that all aircraft automatically return to the airfield/city/carrier that the unit visited last at the start of your turn. That is, when you use an aircraft, it stays in the air until your next turn/phase, allowing other

Re: [Freeciv-Dev] Aircraft and fuel

2007-02-10 Thread Daniel Markstedt
On 2/10/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: I have been looking at the goto issues with aircraft, and I think we have been approaching this problem in the totally wrong way. The aircraft model with fuel was always just a neat hack, but not a good design. Attempting to solve goto for