Re: [Freeciv-Dev] Connecting an AI that runs on the JVM to Freeciv

2011-09-16 Thread Sveinung Kvilhaugsvik
Thank you for your feed back so far. I got some new options based on it: I understand that in order to record I need to change the server - either to make it record a game it self or to send the information to something else that will record it. Would it be much work for me to add a recording feat

Re: [Freeciv-Dev] Connecting an AI that runs on the JVM to Freeciv

2011-09-13 Thread Sveinung Kvilhaugsvik
On Mon, Sep 12, 2011 at 7:11 PM, Matthias Pfafferodt wrote: > Hello Sveinung, Hello Matthias, > I do try at the moment to get a lua AI to work. It is not as easy as it may > look. More information, especially about the different types of AIs you can > find at the ticket: https://gna.org/patch/?21

Re: [Freeciv-Dev] Connecting an AI that runs on the JVM to Freeciv

2011-09-13 Thread Sveinung Kvilhaugsvik
On Mon, Sep 12, 2011 at 5:10 PM, Marko Lindqvist wrote: > I don't have time for in-depth analysis aty the moment, but here are > some quick clarifications Thank you. The fact that being marked as an AI and using the AI interface is two distinct things helped a lot. > With same random seed, same

Re: [Freeciv-Dev] Connecting an AI that runs on the JVM to Freeciv

2011-09-12 Thread Matthias Pfafferodt
Hello Sveinung, I do try at the moment to get a lua AI to work. It is not as easy as it may look. More information, especially about the different types of AIs you can find at the ticket: https://gna.org/patch/?2143 Some short comments from me: > [...] > 2) Access to records of played games wh

Re: [Freeciv-Dev] Connecting an AI that runs on the JVM to Freeciv

2011-09-12 Thread Marko Lindqvist
I don't have time for in-depth analysis aty the moment, but here are some quick clarifications On 12 September 2011 17:23, Sveinung Kvilhaugsvik wrote: > (I noticed that modders using Lua > is advised to use Freeciv's random number generator to make games > repeatable. Every call to fc_rand()