Thank you for your feed back so far. I got some new options based on it:
I understand that in order to record I need to change the server -
either to make it record a game it self or to send the information to
something else that will record it. Would it be much work for me to
add a recording feat
On Mon, Sep 12, 2011 at 7:11 PM, Matthias Pfafferodt
wrote:
> Hello Sveinung,
Hello Matthias,
> I do try at the moment to get a lua AI to work. It is not as easy as it may
> look. More information, especially about the different types of AIs you can
> find at the ticket: https://gna.org/patch/?21
On Mon, Sep 12, 2011 at 5:10 PM, Marko Lindqvist wrote:
> I don't have time for in-depth analysis aty the moment, but here are
> some quick clarifications
Thank you. The fact that being marked as an AI and using the AI
interface is two distinct things helped a lot.
> With same random seed, same
Hello Sveinung,
I do try at the moment to get a lua AI to work. It is not as easy as it may
look. More information, especially about the different types of AIs you can
find at the ticket: https://gna.org/patch/?2143
Some short comments from me:
> [...]
> 2) Access to records of played games wh
I don't have time for in-depth analysis aty the moment, but here are
some quick clarifications
On 12 September 2011 17:23, Sveinung Kvilhaugsvik
wrote:
> (I noticed that modders using Lua
> is advised to use Freeciv's random number generator to make games
> repeatable.
Every call to fc_rand()