Re: [Freeciv-Dev] Culture

2013-02-01 Thread Marko Lindqvist
On 29 January 2013 03:01, Marko Lindqvist cazf...@gmail.com wrote: On 29 January 2013 02:50, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Back to culture: we've got the nationality feature that doesn't do a lot at the moment. I found this idea somewhat reminiscent of CivIV

Re: [Freeciv-Dev] Culture

2013-01-29 Thread David Lowe
On 2013 Jan 28, at 4:50 PM, Jacob Nevins wrote: I wonder if there should be a minimum city size for outward migration in some circumstances. Say, a city of size 2 is immune to international migration, so foreign cities aren't completely disbanded -- there's a core of people who'll never drift

Re: [Freeciv-Dev] Culture

2013-01-28 Thread David Lowe
On 2013 Jan 27, at 5:38 PM, Marko Lindqvist wrote: This would weaken some of the existing concepts - sometimes happiness rules even seem like culture rules under different name. I think this is fine, at least until something better comes along. Capturing cities with superior cultural

Re: [Freeciv-Dev] Culture

2013-01-28 Thread Marko Lindqvist
On 28 January 2013 18:25, David Lowe doctorjl...@verizon.net wrote: On 2013 Jan 27, at 5:38 PM, Marko Lindqvist wrote: Capturing cities with superior cultural influence is the obvious solution, which many other games have also implemented, but that wouldn't work well with our existing

Re: [Freeciv-Dev] Culture

2013-01-28 Thread Jacob Nevins
Marko Lindqvist writes: Yes, I think migration has fundamental design flaw in that there's simply no way for new/small cities to defend themselves against it, so it's impossible to found new cities near already well established cities. It's not completely impossible. I've had some success

Re: [Freeciv-Dev] Culture

2013-01-28 Thread Marko Lindqvist
On 29 January 2013 02:50, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Back to culture: we've got the nationality feature that doesn't do a lot at the moment. I found this idea somewhat reminiscent of CivIV culture. I consider the two concepts separate, though in real life a lot