Re: [Freeciv-Dev] freeciv-dev and freeciv-i18n mailing list migration

2017-04-25 Thread Marko Lindqvist
On 24 April 2017 at 18:59, Marko Lindqvist wrote: > As gna.org is going to shut down, the freeciv-dev and freeciv-i18n > mailing lists need to be migrated to a new place. This requires some > activity from your part as we can't just subscribe you to the new > list(s) behind

Re: [Freeciv-Dev] Freeciv-web WebGL/Three.js prototype

2016-11-27 Thread Andreas Røsdal
Hi again everyone, I have just released an update of the Freeciv-web 3D WebGL version to the production server. The updated version is able to render the 3d unit models from Cimpletoon blender collection, and it should be possible to play a complete game. There is still a lot to do, though! The

Re: [Freeciv-Dev] Freeciv 2.5.6 source code released

2016-11-19 Thread Jacob Nevins
I wrote: > A new stable release of Freeciv, 2.5.6, is available as source code for > download. Given how slowly my work on 2.6 is going, there will probably be a 2.5.7 at some point. We'll try to keep strings frozen on S2_5 unless some compelling reason to break string freeze emerges.

Re: [Freeciv-Dev] Freeciv 2.5.5 source code released

2016-07-30 Thread Marko Lindqvist
On 30 July 2016 at 16:32, Jacob Nevins <0jacobnk@chiark.greenend.org.uk> wrote: > > So strings are now unfrozen on S2_5. Technically yes, but let's not do string changes without good reasons before there's at least one good reason to have 2.5.6 strings different from 2.5.5 known. - ML

Re: [Freeciv-Dev] Freeciv 2.5.5 source code released

2016-07-30 Thread Jacob Nevins
I wrote: > A new stable release of Freeciv, 2.5.5, is available as source code for > download. So strings are now unfrozen on S2_5. Translation stats for 2.5.5: freeciv (core strings): fr: 100%: 6293 translated. fi: 100%: 6293 translated. es: 100%: 6293 translated. en_GB: 100%: 6293 translated.

Re: [Freeciv-Dev] freeciv-2.7

2016-06-26 Thread Marko Lindqvist
On 16 June 2016 at 14:55, Marko Lindqvist wrote: > I've been thinking possibility of freeciv-2.7 between freeciv-2.6 and > freeciv-3.0. ... > The idea of such a version would be providing some of the post-2.6 > improvements > before 3.0 as wait between freeciv-2.6 and

Re: [Freeciv-Dev] Freeciv 2.5.4 source code released

2016-05-14 Thread Jacob Nevins
I wrote: > A new stable release of Freeciv, 2.5.4, is available as source code for > download. So strings are unfrozen on S2_5. Translation stats for 2.5.4: freeciv core strings: en_GB: 100%: 6280 translated. es: 100%: 6280 translated. fi: 100%: 6280 translated. fr: 100%: 6280 translated. ru:

Re: [Freeciv-Dev] Freeciv AI is discriminated against humans

2016-05-03 Thread sinigmar
To start dig deeper I need 2 things: 1) a text description of the game state model 2) the specification of client-server protocol > What came to mind, the "W" ist still a server command, is this necessary? > I don't understood which command do you mean. There is no "W" command in server commands

Re: [Freeciv-Dev] Freeciv AI is discriminated against humans

2016-05-03 Thread Christian Knoke
sinigmar wrote on May 03, 11:22 (+0300): > I am fighter for the rights of AI in the world. rightly so > I found that in freeciv AI is discriminated in abilities to move. may be > Let's suppose that turn length is 180 seconds (3 minutes). All this time > humans can make moves, and AI's can't.

Re: [Freeciv-Dev] Freeciv 2.5.2 source code released

2016-01-19 Thread Jacob Nevins
I wrote: > A new stable release of Freeciv, 2.5.2, is available as source code for > download. So S2_5 is now unfrozen. Translation stats for 2.5.2: freeciv: es: 100%: 6271 translated. ca: 100%: 6271 translated. en_GB: 100%: 6271 translated. ru: 100%: 6271 translated. fr: 100%: 6271 translated.

Re: [Freeciv-Dev] Freeciv 2.5.1 and 2.4.5 source code released

2015-08-15 Thread Jacob Nevins
I wrote: A new stable release of Freeciv, 2.5.1, is available as source code for download. So S2_5 is unfrozen. At the same time, one final release of 2.4 code -- 2.4.5 -- has been made to mop up bug fixes from the past eight months or so. That's it for S2_4 now, barring some embarrassing

Re: [Freeciv-Dev] Freeciv-web and Mozilla Firefox

2015-07-02 Thread Andreas Røsdal
Hello Silvio, I think it is very exciting that the Mozilla bizdev team shows interest in Freeciv-web, and I am positive to any cooperation where we can expose Freeciv-web to an even larger number of users through the Firefox browser and the Firefox OS. Freeciv-web is already featured on the

Re: [Freeciv-Dev] Freeciv-web and Mozilla Firefox

2015-07-02 Thread Silvio Chiba
Andreas, thanks for the note. Yes I could not agree with you more. I'm going to surface this with out editorial team so that we can feature this title in a collection - https://marketplace.firefox.com/app/freeciv More to come! Silvio On Thu, Jul 2, 2015 at 10:13 AM, Andreas Røsdal

Re: [Freeciv-Dev] Freeciv should have the Terra mapscript from Civilization 4

2015-05-26 Thread Vasco Alexandre da Silva Costa
The Aztecs were not wandering barbarian units and even North America had settled areas, farmers and fishermen before the Europeans came. The Americas were not something out of a cowboy movie. On Sun, May 24, 2015 at 11:19 AM, Jim K jamesdefc...@gmail.com wrote: What is the point of simulating

Re: [Freeciv-Dev] Freeciv should have the Terra mapscript from Civilization 4

2015-05-26 Thread Vasco Alexandre da Silva Costa
The way this is reproduced in games like Europa Universalis is that nations in the Americas and Africa have a reduced tech research rate due to their 'culture'. EU has nation, race, culture attributes. The race attributes influence the ease of assimilation of conquered lands and revolt risk. On

Re: [Freeciv-Dev] Freeciv 2.5.0 final release

2015-03-14 Thread Jacob Nevins
I wrote: The final release of Freeciv 2.5.0 is now available as source code for download, based on the second release candidate. So the string/code freeze on S2_5 is now lifted. At some point soonish we'll have a last 2.4.5 release, and there have been some string changes since 2.4.4, so

Re: [Freeciv-Dev] Freeciv 2.5.0 second release candidate: source code released

2015-03-07 Thread Jacob Nevins
I wrote: The second release candidate for Freeciv 2.5.0 is now available as source code for download. String freeze will continue until 2.5.0 is finally released. Translation stats for 2.5.0-RC2: (Remember, there's still time to submit translations for 2.5.0 -- at least a week, maybe longer.)

Re: [Freeciv-Dev] Freeciv 2.5.0 first release candidate: source code released

2015-02-25 Thread Jacob Nevins
I wrote: I wrote: The first release candidate for Freeciv [2.5.0] is now available as source code for download. String freeze remains in effect until 2.5.0. Code changes should be limited to important bugfixes. Now that the RC1 Windows packages are available, release candidate clock is

Re: [Freeciv-Dev] Freeciv 2.5.0 first release candidate: source code released

2015-02-21 Thread Jacob Nevins
I wrote: The first release candidate for Freeciv 2.4.0 is now available as source code for download. (I meant 2.5.0, of course, sigh.) String freeze remains in effect until 2.5.0. Code changes should be limited to important bugfixes. Final translation stats in 2.5.0-RC1: (Remember, there's

Re: [Freeciv-Dev] [Freeciv-commits] r27927 - in /branches/S2_6: data/civ2civ3/effects.ruleset doc/README.ruleset_civ2civ3

2015-02-01 Thread Marko Lindqvist
On 1 February 2015 at 21:43, sveinun...@users.sourceforge.net wrote: Author: sveinung Date: Sun Feb 1 20:43:30 2015 New Revision: 27927 URL: http://svn.gna.org/viewcvs/freeciv?rev=27927view=rev Log: civ2civ3: Give Tribal government 2 martial law per unit. Increase the effect of martial

Re: [Freeciv-Dev] [Freeciv-i18n] Upcoming release: 2.4.4

2014-12-03 Thread Hubert Kowalewski
Hi all, If the current file is not in the branch already (and it may be), the up-to-date Polish locale is at https://www.dropbox.com/sh/71c35xdmxe53y2d/SycNW254Ga Best, Hubert On 29/11/2014, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: I wrote: Yes, another one. I'd like to get

Re: [Freeciv-Dev] [Freeciv-commits] r26089 - in /trunk/client: gui-qt/fc_client.cpp tilespec.c

2014-08-28 Thread Marko Lindqvist
On 28 August 2014 12:22, mlewczu...@gmail.com wrote: Author: mir3x Date: Thu Aug 28 11:22:43 2014 New Revision: 26089 URL: http://svn.gna.org/viewcvs/freeciv?rev=26089view=rev Log: Remove player color hack in Qt client See patch #5112 Please mention patch authors (and bug reporters

Re: [Freeciv-Dev] [Freeciv-commits] r26014 - in /trunk: common/fc_types.h common/player.c common/player.h common/requirements.c doc/README.effects

2014-08-24 Thread Marko Lindqvist
On 24 August 2014 17:10, sveinun...@users.sourceforge.net wrote: Author: sveinung Date: Sun Aug 24 16:10:20 2014 New Revision: 26014 URL: http://svn.gna.org/viewcvs/freeciv?rev=26014view=rev Log: New diplomatic relationship requirement type property foreign Only support the local range

Re: [Freeciv-Dev] [Freeciv-commits] r25261 - /trunk/ai/default/aiunit.c

2014-06-24 Thread Marko Lindqvist
On 24 June 2014 22:33, per...@shipstone.jp wrote: Author: persia Date: Tue Jun 24 21:33:48 2014 New Revision: 25261 URL: http://svn.gna.org/viewcvs/freeciv?rev=25261view=rev Log: Cleanups in dai_is_unit_tired_waiting_boat() * Fix home continent test to check continent rather than tile

Re: [Freeciv-Dev] [Freeciv-commits] r25261 - /trunk/ai/default/aiunit.c

2014-06-24 Thread Emmet Hikory
Marko Lindqvist wrote: On 24 June 2014 22:33, per...@shipstone.jp wrote: Author: persia Date: Tue Jun 24 21:33:48 2014 New Revision: 25261 URL: http://svn.gna.org/viewcvs/freeciv?rev=25261view=rev Log: Cleanups in dai_is_unit_tired_waiting_boat() * Fix home continent test to

Re: [Freeciv-Dev] Freeciv licence

2014-05-03 Thread Marko Lindqvist
On 22 April 2014 22:58, Drake 0dra...@gmail.com wrote: Good day, May I know which are the terms for reusing tilesets' art from freeciv in another project ? All of freeciv is released under GPLv2+, which is in the file named COPYING, except some fonts which have their respective COPYING.font

Re: [Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-27 Thread Andreas Røsdal
Thanks for the feedback by testing on a Chromebook. As Freeciv-web is the only way to play Freeciv on a Chromebook, since it's only web-based, so I really want to improve Freeciv-web so that it works better on a Chromebook. The challenge is that the Chromebooks usually have slow CPUs and no

Re: [Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-26 Thread Daniel Ellis
It occurred to me after I was writing this message that the slowness is likely because of the lack of GPU support on most Chromebooks. I'll check it out on another platform on my other (faster) machine. However, I am seeing some weirdness in the HTML UI, specifically the tabs and the Freeciv logo

Re: [Freeciv-Dev] Freeciv Github test

2014-04-23 Thread Bernd Jendrissek
On Mon, Feb 24, 2014 at 10:05 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote: I did a test-migration from svn to github here: https://github.com/freeciv/freeciv-test The repository seems to be gone now, but I just wanted to note that there is at least one other git mirror, at

Re: [Freeciv-Dev] [Freeciv-i18n] Speculation about renaming the freeciv project

2014-03-02 Thread Marko Lindqvist
Main project name will not be changed, but Paths will be assumed as secondary name for Freeciv version 3: Freeciv-3: Paths - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] Freeciv Github test

2014-02-24 Thread Andreas Røsdal
I did a test-migration from svn to github here: https://github.com/freeciv/freeciv-test This was done using svn2git: https://github.com/nirvdrum/svn2git https://help.github.com/articles/importing-from-subversion Feel free to test it out. The actual migration process was quite quick and easy to

Re: [Freeciv-Dev] Freeciv Github test

2014-02-24 Thread Chaitanya Sharma
Looks good to me. On Tue, Feb 25, 2014 at 1:35 AM, Andreas Røsdal andre...@pvv.ntnu.nowrote: I did a test-migration from svn to github here: https://github.com/freeciv/freeciv-test This was done using svn2git: https://github.com/nirvdrum/svn2git

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-22 Thread Andreas Røsdal
On 29 November 2013 17:11, Andreas Røsdal andre...@pvv.ntnu.no wrote: Also, when do we make freeciv-web development subject to code inspections freeciv policy requires? I don't mind that. Fix to bug #21660 is now the first patch that I've submitted to freeciv-dev for inspection, instead

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-22 Thread Marko Lindqvist
On 22 February 2014 10:05, Andreas Røsdal andre...@pvv.ntnu.no wrote: Also, what do you think of moving Freeciv development from svn to github.com/freeciv? The only thing changed since this was discussed last time ( http://forum.freeciv.org/f/viewtopic.php?f=13t=160 ) is that now we have

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-21 Thread Marko Lindqvist
On 29 November 2013 17:11, Andreas Røsdal andre...@pvv.ntnu.no wrote: Also, when do we make freeciv-web development subject to code inspections freeciv policy requires? I don't mind that. Fix to bug #21660 is now the first patch that I've submitted to freeciv-dev for inspection, instead of

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-13 Thread Andreas Røsdal
How is the update of Freeciv-web going? I see that you have reached revision 23908, and also cleaned up some of the patches, which is great! How much work do you think is remaining? What do you think should be the next steps for Freeciv-web after the upgrade is complete? Andreas On Sat, 8

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-13 Thread Marko Lindqvist
I'll try to get one step forward tonight (to revision 24430 it seems), and rest during the weekend. Once freeciv-web reaches freeciv trunk HEAD, I plan to work on reducing the diff between freeciv and freeciv-web copy of it in a synchronized manner. There's already patch #4484 and patch #4485

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-08 Thread Chaitanya Sharma
I'd love that., there's a great many improvements possible. What do you guys think about moving the all of freeciv web-development to github. In addition to pull requests, use it track issues aswell ? -Chaitanya On Sat, Feb 8, 2014 at 12:10 PM, Andreas Røsdal andre...@pvv.ntnu.nowrote: Hi!

Re: [Freeciv-Dev] Freeciv 2.4.2 and 2.3.5 source code released

2014-02-08 Thread Jacob Nevins
I wrote: A new stable release of Freeciv, 2.4.2, is available as source code for download. [...] At the same time, one final release of 2.3 code -- 2.3.5 -- has been made to mop up bug fixes from the past year or so. That's it for S2_3 now, barring some embarrassing regression. No need to

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-07 Thread Marko Lindqvist
I'm just doing checkout of freeciv-web again. I noticed that the freeciv server is from last summer TRUNK, so it's a bit like bad sides of both worlds (using stable branch vs development version): unstable but old. Swithcing back to stable S2_5 would probably be counter-productive at this point,

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-07 Thread Andreas Røsdal
Hi! I think it's great that you want to update Freeciv-web to the latest Freeciv development code, so feel free to work on that on the freeciv github repo. Once you have completed the update of Freeciv-web I can begin again improving Freeciv-Web. I will follow your progress with great interest!

Re: [Freeciv-Dev] [Freeciv-i18n] Speculation about renaming the freeciv project

2014-02-01 Thread Marko Lindqvist
On 31 January 2014 19:55, Hubert Kowalewski almunafi...@gmail.com wrote: Ad Astra, which would highlight the aspect of scientific development and would fit in nicely with the concept of sending the spaceship to Alpha Centauri. I thought of that too, but considered latter part of your

Re: [Freeciv-Dev] [Freeciv-i18n] Speculation about renaming the freeciv project

2014-01-31 Thread Hubert Kowalewski
There are lots of interesting topics on this forum, I need to register :) For Polish none of the options is particularly transparent, but neither is Freeciv. I like Cultomundi because it sounds nice, but I don't think it would ring a bell for Polish speakers (which is not necessarily a

Re: [Freeciv-Dev] [Freeciv-commits] r24236 - in /branches/S2_5: configure.ac m4/qt-client.m4

2014-01-25 Thread Marko Lindqvist
On 25 January 2014 13:56, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: (local change accidentally committed, again) Maybe you need to do some coding on your local workflow scripts to prevent these ;-) Sorry I can't help, my workflow is still based on using svn (but incidentally I

Re: [Freeciv-Dev] Freeciv 2.4.1 source code released

2013-11-30 Thread Jacob Nevins
I wrote: Freeciv 2.4.1 is now available as source code for download. Here are the translation stats: en_GB: 100%: 7122 translated. pl: 100%: 7122 translated. ca: 100%: 7122 translated. fr: 99.9%: 7120 translated, 2 fuzzy. es: 99.1%: 7055 translated, 42 fuzzy, 25 untranslated. gd: 95%: 6742

Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Chaitanya Sharma
Thank you for the response, I've been keen about the freeciv-web project and was hoping to get started on it. But this mailing list seems to be slow moving, not a lot of traction here. I've noticed a bunch of tasks defined on the TODO file; https://github.com/freeciv/freeciv-web/blob/master/TODO

Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Andreas Røsdal
On Fri, 29 Nov 2013, Chaitanya Sharma wrote: Thank you for the response, I've been keen about the freeciv-web project and was hoping to get started on it.But this mailing list seems to be slow moving, not a lot of traction here. I've noticed a bunch of tasks defined on the TODO file; 

Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Andreas Røsdal
On Fri, 29 Nov 2013, Marko Lindqvist wrote: On 29 November 2013 00:41, Andreas Røsdal andre...@pvv.ntnu.no wrote: Hi! Yes, I think this mailing list is fine for freeciv-web discussions. Yes, as freeciv-web is now part of freeciv project organization (move we never officially announced

Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-28 Thread Andreas Røsdal
Hi! Yes, I think this mailing list is fine for freeciv-web discussions. Feel free to ask about anything you need to get started with freeciv-web development. Also, please submit improvements as pull requests to the Freeciv-web github page: https://github.com/freeciv/freeciv-web/ Good luck!

Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-28 Thread Marko Lindqvist
On 29 November 2013 00:41, Andreas Røsdal andre...@pvv.ntnu.no wrote: Hi! Yes, I think this mailing list is fine for freeciv-web discussions. Yes, as freeciv-web is now part of freeciv project organization (move we never officially announced anywhere, I think) most of the freeciv services

Re: [Freeciv-Dev] [Freeciv-commits] r23274 - in /trunk: data/civ2/game.ruleset data/civ2civ3/game.ruleset data/classic/game.ruleset data/experimental/game.ruleset data/multiplayer/game.ruleset doc/REA

2013-09-03 Thread Marko Lindqvist
On 3 September 2013 12:35, Sveinung Kvilhaugsvik sveinun...@users.sourceforge.net wrote: Author: sveinung Date: Tue Sep 3 11:35:33 2013 New Revision: 23274 URL: http://svn.gna.org/viewcvs/freeciv?rev=23274view=rev Log: Add README.actions and move the list of enable-able actions to it.

Re: [Freeciv-Dev] [Freeciv-commits] r23274 - in /trunk: data/civ2/game.ruleset data/civ2civ3/game.ruleset data/classic/game.ruleset data/experimental/game.ruleset data/multiplayer/game.ruleset doc/REA

2013-09-03 Thread Sveinung Kvilhaugsvik
On 9/3/13, Marko Lindqvist cazf...@gmail.com wrote: No alien/game.ruleset or civ1/alien.ruleset? Even though they have no action enablers, documentation comments should be in place (in case some actenablers get added later to them or to ruleset derived from them) I removed them when I removed

Re: [Freeciv-Dev] Freeciv 2.4.0 first release candidate: source code released

2013-08-12 Thread Jacob Nevins
Translation stats: fr: 100%: 7117 translated. pl: 100%: 7117 translated. en_GB: 100%: 7117 translated. ca: 100%: 7117 translated. es: 99.1%: 7056 translated, 37 fuzzy, 24 untranslated. gd: 95%: 6743 translated, 219 fuzzy, 155 untranslated. de: 91%: 6494 translated, 196 fuzzy, 427 untranslated.

Re: [Freeciv-Dev] [Freeciv-commits] r22920 - /branches/S2_5/common/terrain.c

2013-05-31 Thread Pepeto
You are right. I have accidentally swapped both patch for bug #20778 for the S2_5 branch. Sorry for the noise. Pepeto Le jeudi 30 mai 2013 à 21:44 +0300, Marko Lindqvist a écrit : On 30 May 2013 21:38, pepeto pepet...@gmail.com wrote: Allocate correct memory size for threads. ...

Re: [Freeciv-Dev] [Freeciv-commits] r22920 - /branches/S2_5/common/terrain.c

2013-05-30 Thread Marko Lindqvist
On 30 May 2013 21:38, pepeto pepet...@gmail.com wrote: Allocate correct memory size for threads. ... branches/S2_5/common/terrain.c Seems like you got wrong patch applied there. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] Freeciv-web update

2013-05-13 Thread Per Inge Mathisen
Good news! Which part (web client or server) is consuming the most resources, and is it CPU or RAM-limited? - Per On Mon, May 13, 2013 at 6:32 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote: Hi all Freeciv developers! It has now been about a week since Freeciv-web became playable on

Re: [Freeciv-Dev] Freeciv-web update

2013-05-13 Thread Andreas Røsdal
On Mon, 13 May 2013, Per Inge Mathisen wrote: Good news! Which part (web client or server) is consuming the most resources, and is it CPU or RAM-limited? It's limited by both CPU and RAM at the moment. Memory usage 78% and system load (uptime) between 2 and 4. This is running 200

Re: [Freeciv-Dev] Freeciv 2.4.0 second beta source code released

2013-04-28 Thread Jacob Nevins
I wrote: The second beta of Freeciv 2.4.0 is now available for download. Here are the translation stats: en_GB: 100%: 7115 translated. ca: 100%: 7115 translated. fr: 100%: 7115 translated. pl: 100%: 7115 translated. es: 99.2%: 7058 translated, 34 fuzzy, 23 untranslated. gd: 93%: 6601

Re: [Freeciv-Dev] [Freeciv-i18n] negated support in helpdata.c

2013-04-07 Thread Bernd Jendrissek
On Sun, Apr 7, 2013 at 7:41 AM, Emmet Hikory per...@shipstone.jp wrote: Is there anything I can do with comments or other indicators to help indicate to translators that the paired strings are intended to be negated representations of each other, or is all this lost when the strings are

Re: [Freeciv-Dev] [Freeciv-i18n] negated support in helpdata.c

2013-04-07 Thread Marko Lindqvist
On 7 April 2013 18:09, Bernd Jendrissek bernd.jendris...@gmail.com wrote: On Sun, Apr 7, 2013 at 7:41 AM, Emmet Hikory per...@shipstone.jp wrote: Is there anything I can do with comments or other indicators to help indicate to translators that the paired strings are intended to be

Re: [Freeciv-Dev] [Freeciv-i18n] negated support in helpdata.c

2013-04-06 Thread Hubert Kowalewski
Hi, While I'm hardly an authority on the coding bit, from the point of view of the translator the 1st method look nice. In principle, I would go for static grammar and would not like dynamically generated sentences. If I understand this correctly, dynamic sentences could more or less work for my

Re: [Freeciv-Dev] [Freeciv-i18n] negated support in helpdata.c

2013-04-06 Thread Emmet Hikory
On Sat, Apr 06, 2013 Hubert Kowalewski wrote: While I'm hardly an authority on the coding bit, from the point of view of the translator the 1st method look nice. In principle, I would go for static grammar and would not like dynamically generated sentences. If I understand this correctly,

Re: [Freeciv-Dev] [Freeciv-commits] r22609 - in /trunk/win32: client.ico server.ico

2013-03-27 Thread Marko Lindqvist
So these commits got their commit message read from wrong file... and as far as I know we can't edit commit messages at gna repository. These, for all branches, removed executable property from .ico files. - ML On 27 March 2013 15:54, Marko Lindqvist cazf...@gmail.com wrote: Author: cazfi

Re: [Freeciv-Dev] Freeciv 2.3.4 released

2013-02-18 Thread Jacob Nevins
I wrote: Freeciv 2.3.4 is now available for download. Here are the translation stats. ca: 100%: 6302 translated. fr: 100%: 6302 translated. gd: 100%: 6302 translated. es: 100%: 6302 translated. pl: 100%: 6302 translated. ja: 99.8%: 6291 translated, 10 fuzzy, 1 untranslated. fi: 98.4%: 6201

Re: [Freeciv-Dev] FreeCiv - Looking for an iOS iPad Version

2013-01-02 Thread David Lowe
On 2013 Jan 1, at 3:22 PM, Steve Wilson wrote: Is there a FreeCiv port for iOS on the iPad? I see random postings on various sites that makes me think that it has been done, but I can't find one anywhere. There isn't one now, and i don't see one in the foreseeable future. iOS apps

Re: [Freeciv-Dev] Freeciv AI development

2012-09-18 Thread Matthias F. Brandstetter
Thanks, I will check that out a bit more in detail and get back to you then! Regards On 18 September 2012 01:49, Marko Lindqvist cazf...@gmail.com wrote: On 16 September 2012 15:52, Matthias F. Brandstetter m...@mabra.me wrote: Hi Freeciv Team! I am a PhD candidate at De Montfort University

Re: [Freeciv-Dev] Freeciv AI development

2012-09-17 Thread Gilles J. Seguin
On Sun, 2012-09-16 at 14:52 +0200, Matthias F. Brandstetter wrote: Hi Freeciv Team! I am a PhD candidate at De Montfort University in UK, working on Computational Intelligence for Computer Games. you got the right name, AFAIK the (meta-)heuristic date back like 15 years, where unit like

Re: [Freeciv-Dev] Freeciv AI development

2012-09-17 Thread Marko Lindqvist
On 17 September 2012 10:18, Gilles J. Seguin se...@videotron.ca wrote: Since CI/AI is a client thing, Please start making your homework, or stop making yur statements in such an assertative tone. Your emails contain significant amount of false information said in a way that may makes some

Re: [Freeciv-Dev] Freeciv AI development

2012-09-17 Thread Gilles J. Seguin
On Mon, 2012-09-17 at 03:18 -0400, Gilles J. Seguin wrote: On Sun, 2012-09-16 at 14:52 +0200, Matthias F. Brandstetter wrote: Hi Freeciv Team! I am a PhD candidate at De Montfort University in UK, working on Computational Intelligence for Computer Games. you got the right name, AFAIK

Re: [Freeciv-Dev] Freeciv AI development

2012-09-17 Thread Marko Lindqvist
On 16 September 2012 15:52, Matthias F. Brandstetter m...@mabra.me wrote: Hi Freeciv Team! I am a PhD candidate at De Montfort University in UK, working on Computational Intelligence for Computer Games. For my current studies I am thinking of using Freeciv as test bed for my research on AI in

Re: [Freeciv-Dev] freeciv-web bug reports

2012-08-30 Thread Andreas Røsdal
On Thu, 30 Aug 2012, Marko Lindqvist wrote: As I've got freeciv-web codebase almost up to date with freeciv server, time to begin handling things in a more controlled manner. This is absolutely great news. I have been following your progress on github, and I know that this was a big job. What

Re: [Freeciv-Dev] [Freeciv-i18n] Nations in Freeciv

2012-07-26 Thread Jacob Nevins
Michael Bauer writes: 20/06/2012 02:05, sgrìobh Jacob Nevins: At most, IMO, some of the existing content gets moved into some kind of expansion pack which there's no obligation to translate, but whose continued existence is otherwise accommodated. You've actually given me an idea there. If

Re: [Freeciv-Dev] [Freeciv-i18n] Nations in Freeciv (was: S2_4 nation updates)

2012-06-24 Thread Jos M. Maalderink
Whew, I unleashed something here. Jos has found this discussion, but it ought to have been on -dev as well as -i18n, so that other nation contributors have a chance to join in. Yes. We should at least contact Andrzej. I think there's two things here: whether all these nations are enhancing

Re: [Freeciv-Dev] [Freeciv-i18n] Nations in Freeciv

2012-06-22 Thread Michael Bauer
20/06/2012 02:05, sgrìobh Jacob Nevins: Whew, I unleashed something here. Jos has found this discussion, but it ought to have been on -dev as well as -i18n, so that other nation contributors have a chance to join in. I'll cc dev but not sure if I'm signed up... I'm definitely not for

Re: [Freeciv-Dev] [Freeciv-i18n] S2_4 nation updates

2012-06-15 Thread Marko Lindqvist
Adding freeciv-dev list too as more than just translations are affected. On 16 June 2012 02:51, Michael Bauer f...@akerbeltz.org wrote: 4) Cut down the number of existing nations (number to be established), One thing to consider here is whether we ever want to support truly massive games.

Re: [Freeciv-Dev] Freeciv forum?

2012-02-03 Thread Jacob Nevins
Piotr writes: I cannot find any forum about Freeciv. It seems that there is only this site @ wikia that I find counter-intuitive to navigate. Can you help me out by providing some links? http://forum.freeciv.org/ (linked to from the front page of the Wikia site, among other places).

Re: [Freeciv-Dev] [Freeciv-i18n] S2_3 strings frozen for 2.3.1 release next weekend

2011-11-11 Thread Marko Lindqvist
On 11 November 2011 23:17, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: OK, I'm calling it: strings are now frozen on the S2_3 branch, in preparation for a 2.3.1 release next weekend (18-20 November). Updated S2_3 po-files now at http://www.cazfi.net/freeciv/translations/S2_3/

Re: [Freeciv-Dev] FreeCiv history...?

2011-08-30 Thread Daniel Markstedt
Hi John, According to ancient inscriptions[1] that would be 08 Jan 1997. [1] http://www.ibiblio.org/pub/archives/comp.os.linux.announce/volume97/Jan/970108.08.gz Daniel On Tue, Aug 30, 2011 at 8:50 AM, John (GameGuiders.com) j...@gameguiders.com wrote: Hi, We were wondering : when was the

Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks

2011-08-14 Thread Marko Lindqvist
On 14 August 2011 15:30, Hugo Maxwell Connery h...@env.dtu.dk wrote: Hi, The 'Port Facility' building does not 'repair' damaged sea units in one turn (after no movement etc.), as described. (Constructed sea units *are* given veteran status, as described).  Thus, the description, or game

Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks

2011-08-14 Thread David Lowe
On 14 Aug, 2011, at 5:30 AM, Hugo Maxwell Connery wrote: The 'Port Facility' building does not 'repair' damaged sea units in one turn (after no movement etc.), as described. (Constructed sea units *are* given veteran status, as described). Thus, the description, or game mechanics need

Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks

2011-08-14 Thread Hugo Maxwell Connery
Hi, Poor testing. Ignore. No bug. Acknowledgement stands. Sorry, Hugo [snip unfounded accusation]. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] [Freeciv-i18n] Help with Freeciv (was Re: Freeciv: bug report [Port Facility building] and thanks)

2011-08-14 Thread Ask Hjorth Larsen
Hi On Mon, Aug 15, 2011 at 12:44 AM, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: (followups set to the freeciv-i18n list) Hugo Maxwell Connery writes:  [snip] I'm happy to help a bit with FreeCiv, if I can. Skills: English/Danish language, coder (not Java -- mostly things *NIX

Re: [Freeciv-Dev] [Freeciv-commits] r20042 - /branches/S2_3/client/text.c

2011-07-31 Thread Egor Vyscrebentsov
On Sun, 31 Jul 2011 10:21:53 - Jacob Nevins wrote: Mark a couple of strings for i18n (Bulbs produced per turn, needed for technology upkeep). ... Modified: branches/S2_3/client/text.c String unfreeze? I still wish to add one from #2813 (since we had code unfreeze now.) -- Thanks,

Re: [Freeciv-Dev] [Freeciv-commits] r20042 - /branches/S2_3/client/text.c

2011-07-31 Thread Marko Lindqvist
On 31 July 2011 13:30, Egor Vyscrebentsov evy...@gmail.com wrote: On Sun, 31 Jul 2011 10:21:53 - Jacob Nevins wrote: Mark a couple of strings for i18n (Bulbs produced per turn, needed for technology upkeep). ... Modified:     branches/S2_3/client/text.c String unfreeze? No, that

Re: [Freeciv-Dev] freeciv-modpack.exe (was Re: [bug #17962] Inability to generate/load huge maps on Windows

2011-07-15 Thread Marko Lindqvist
On 15 July 2011 01:38, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: It would be also great if someone checks if S2_3 Windows freeciv-modpack works at all. Last time I tested S2_3 (a couple of weeks ago), it did launch (but had critical bugs since fixed). A couple of days ago I

Re: [Freeciv-Dev] freeciv-modpack.exe

2011-07-15 Thread Jacob Nevins
Marko Lindqvist writes: OTOH, #18262 is now my main suspect for this crash problem as it's the one change with clearly Windows-specific consequences. Maybe user_home_dir() doesn't work on crosser environment? In that case also other user_home_dir() users would be affected (client trying to

Re: [Freeciv-Dev] Freeciv 2.2.6 released

2011-07-05 Thread David Lowe
On 4 Jul, 2011, at 8:37 AM, Daniel Markstedt wrote: Bugfix release Freeciv 2.2.6 is now available for download. It includes fixes for several bugs in the previous release as well as updated translations. Read the full changelog at http://www.freeciv.org/wiki/NEWS-2.2.6

Re: [Freeciv-Dev] Freeciv Metaserver Down?

2011-06-29 Thread Marko Lindqvist
Thanks for reporting. On 29 June 2011 18:59, Nimrod Le Dim nimrod.le...@gmail.com wrote: Hi folks, Sorry if this seems redundant, but is the main Freeciv Metaserver down? I posted a new threadhttp://freeciv.wikia.com/index.php?title=Forum:Metaserver_Down%3Ft=20110629154915on the

Re: [Freeciv-Dev] FreeCiv

2011-04-29 Thread Marko Lindqvist
On 29 April 2011 20:19, Jack Brumfield j...@i-contain.com wrote: I would like to start out with we here at OaXio/Amiga love your game FreeCiv. We are getting ready to launch a new line of Computers and would love to have your game come pre-installed at the factory. We would love to talk about

Re: [Freeciv-Dev] [Freeciv-commits] r19384 - /branches/S2_2/server/stdinhand.c

2011-02-21 Thread Marko Lindqvist
On 21 February 2011 23:50, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: Over-enthusiastic assertion failed when doing /show size on the server. Regression since 2.2.4. Usually new assertions should not be added to stable branches for the very reason that they may fail on valid case.

Re: [Freeciv-Dev] Freeciv and Call to Power II

2011-02-06 Thread Marko Lindqvist
2011/1/25 Andrzej Owsiejczuk andre.owsiejc...@wp.pl: I've also made a mod importing some CTP units into Freeciv. Is this mod available somewhere, or can you send it to me? I've started making ctp2 ruleset from scratch for freeciv at least four times in last 10 years, and every time I have

Re: [Freeciv-Dev] FreeCiv on Ebay?

2011-01-27 Thread Daniel Markstedt
You're absolutely right it's free - free as in freedom. As per the GNU GPL license, anyone is free to sell the software and make a profit, but anyone is also free to download it for free from our website. ;) Thanks for the heads-up, in any case. It was fun to see! Daniel On Wed, Jan 26, 2011 at

Re: [Freeciv-Dev] Freeciv and Call to Power II

2011-01-25 Thread Marko Lindqvist
2011/1/25 Andrzej Owsiejczuk andre.owsiejc...@wp.pl: I've made some changes in the code of freeciv to allow some mechanics from Call to Power to work in it (in better or worse form). I would like to see them in the next version of Freeciv. If you will be interested, I'll send you the files

Re: [Freeciv-Dev] [Freeciv-commits] r18969 - /trunk/ai/aihand.c

2011-01-17 Thread Marko Lindqvist
On 17 January 2011 14:59, Matthias Pfafferodt free...@mapfa.de wrote: Author: syntron Date: Mon Jan 17 13:59:35 2011 New Revision: 18969 URL: http://svn.gna.org/viewcvs/freeciv?rev=18969view=rev Log: change debug message to correct level in tax code see gna bug #17494 Please mention bug

Re: [Freeciv-Dev] [Freeciv-commits] r18969 - /trunk/ai/aihand.c

2011-01-17 Thread Matthias Pfafferodt
Am Montag, 17. Januar 2011, 14:59:20 schrieben Sie: On 17 January 2011 14:59, Matthias Pfafferodt free...@mapfa.de wrote: Author: syntron Date: Mon Jan 17 13:59:35 2011 New Revision: 18969 URL: http://svn.gna.org/viewcvs/freeciv?rev=18969view=rev Log: change debug message to

Re: [Freeciv-Dev] freeciv ai - question/ideas about development

2011-01-13 Thread Vijay Kiran Kamuju
Hi Mikhail, Currently the ai code is being modularized to help writing custom ai modules. As u stated that u wanted a no cheating gui. If you can make a brief summary of how it can be acheived by looking at current code. It would act as guiding post for all who want to work on it. Thanks, Vijay

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread David Lowe
There's another issue i'm seeing with this release that i can't quite suss out. The governor now makes worse choices about what terrain to work than it did in the 2.2 series. It seems to ignore terrain specials, for instance when set 'Max Production' it works a plain ocean tile before

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread Matthias Pfafferodt
Am Sonntag, 2. Januar 2011, 16:44:56 schrieb David Lowe: There's another issue i'm seeing with this release that i can't quite suss out. The governor now makes worse choices about what terrain to work than it did in the 2.2 series. It seems to ignore terrain specials, for instance

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread Marko Lindqvist
On 2 January 2011 21:34, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Am Sonntag, 2. Januar 2011, 16:44:56 schrieb David Lowe:       There's another issue i'm seeing with this release that i can't quite suss out.  The governor now makes worse choices about what terrain to work than

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2010-12-28 Thread David Lowe
On 28 Dec, 2010, at 9:44 AM, David Lowe wrote: 2) The client option to Arrange widgets for small displays doesn't cause a notable change in the left panel on my 1280 X 800 pixel display. It does, however, force the Messages and Chats view to the right of the main view, rather than below.

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