Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks

2011-08-14 Thread Marko Lindqvist
On 14 August 2011 15:30, Hugo Maxwell Connery h...@env.dtu.dk wrote:
 Hi,

 The 'Port Facility' building does not 'repair' damaged sea units in one turn 
 (after no movement etc.), as described.
 (Constructed sea units *are* given veteran status, as described).  Thus, the 
 description, or game mechanics
 need adjusting

 Thank you for reporting this, but could you submit bug report about
this to our bug tracker  (
http://gna.org/bugs/?func=additemgroup=freeciv ) Also, it would be
helpful if you could attach savegame where bug can be reproduced.



 - ML

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Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks

2011-08-14 Thread David Lowe
On 14 Aug, 2011, at 5:30 AM, Hugo Maxwell Connery wrote:

 The 'Port Facility' building does not 'repair' damaged sea units in one turn 
 (after no movement etc.), as described.
 (Constructed sea units *are* given veteran status, as described).  Thus, the 
 description, or game mechanics
 need adjusting.

 Noted with: Freeciv-2.2.7 (windows client).

It does work for me as advertised [2.2.7 Mac].  Is there a certain type 
of ship you are seeing this with?  Can you send a relevant savefile?

 I'm happy to help a bit with FreeCiv, if I can. 

New help is always needed, and we'd love to have you.  Check out the 
TODO page on http://www.freeciv.org or wish list items on 
http://gna.org/projects/freeciv/ for things that need to be done.

Sent from my MacBookPro

Masturbation is to sex as philosophy is to real life. - K. Marx
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Re: [Freeciv-Dev] Freeciv: bug report [Port Facility building] and thanks

2011-08-14 Thread Hugo Maxwell Connery
Hi,

Poor testing.  Ignore.  No bug.

Acknowledgement stands.

Sorry,  Hugo

[snip unfounded accusation].
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