Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !
On 6/17/07, fmarlier [EMAIL PROTECTED] wrote: P.-.S your name ring a bell, Vasco do you make noise/abstract/ambient music and/or have you been related with James Plotkin on some projects? Nah, I am affraid my musical skills are rather lacking. I do make lots of noise though. :-) -- Vasco Alexandre da Silva Costa ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !
SDL options not working was the result of a #?! after switching screen resolution, now they are working fine. I removed my civserver framework and copy and compile code from utility and common (except utility/ftwl which was not needed) and still got that error : packets_gen.c:1142: failed assertion `pc-phs.variant != NULL' Anyone got an idea why this fail? and any idea on how to define $(datarootdir) in config.h or anywhere outside a Makefile? Le 16 juin 07 à 17:28, mecanography a écrit : Hello list, I finaly had another look at the code and fix some stuffs, so I got it running ! I need to change the default data path to the Xcode bundle one (but alas the DEFAULT_DATA_PATH doesn't seem to do anything, so if anyone got hint on how to set default data path outside of Makefile...) and be able to launch the server automaticaly (seems the framework approach wasn't good I got a packets_gen.c:1142: failed assertion `pc-phs.variant != NULL' when trying to join a local command line civserver). Also is it normal that I can only change screen resolution options and no other one in the SDL client? cheers ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !
Wow... finaly got it kinda working... I launched a civserver through command line and could connect and start a game (build city, irrigation, move, enter huts, etc...), I just had a crash when trying to open unit info panel... The SDL client is very nice looking! (didn't test sound, is it working? because the option is dim out here). By the way, I found how to properly use DEFAULT_DATA_PATH (and let FREECIV_PATH alone)^^ now I must link the embedded civserver (hints?)! And I just found a definition for readline so I guess this option is pretty useless in this build (or does it serve kinda client-server operations? I doubt it but as I don't precisely know, a confirmation wuld be nice). Fact is the HAVE_CONFIG_H doesn't keep it defined value through .c code files on compile (surely an option I didn't check in Xcode) so I changed all headers needing it accordingly and it seems that headers order has importance especialy when config.h is involved. I guess most errors came from that. It's very nice to have a Cocoa SDL (though X11 was fine too), thanks to the SDL team! cheers P.-S. I hope I'm not disturbing the serenity of the list by posting my findings ( there are questions as well, newby ones mostly sorry for that). Le 16 juin 07 à 22:02, mecanography a écrit : SDL options not working was the result of a #?! after switching screen resolution, now they are working fine. I removed my civserver framework and copy and compile code from utility and common (except utility/ftwl which was not needed) and still got that error : packets_gen.c:1142: failed assertion `pc-phs.variant != NULL' Anyone got an idea why this fail? and any idea on how to define $(datarootdir) in config.h or anywhere outside a Makefile? Le 16 juin 07 à 17:28, mecanography a écrit : Hello list, I finaly had another look at the code and fix some stuffs, so I got it running ! I need to change the default data path to the Xcode bundle one (but alas the DEFAULT_DATA_PATH doesn't seem to do anything, so if anyone got hint on how to set default data path outside of Makefile...) and be able to launch the server automaticaly (seems the framework approach wasn't good I got a packets_gen.c:1142: failed assertion `pc-phs.variant != NULL' when trying to join a local command line civserver). Also is it normal that I can only change screen resolution options and no other one in the SDL client? cheers ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !
On 6/17/07, mecanography [EMAIL PROTECTED] wrote: Wow... finaly got it kinda working... I launched a civserver through command line and could connect and start a game (build city, irrigation, move, enter huts, etc...), I just had a crash when trying to open unit info panel... The SDL client is very nice looking! (didn't test sound, is it working? because the option is dim out here). By the way, I found how to properly use DEFAULT_DATA_PATH (and let FREECIV_PATH alone)^^ now I must link the embedded civserver (hints?)! And I just found a definition for readline so I guess this option is pretty useless in this build (or does it serve kinda client-server operations? I doubt it but as I don't precisely know, a confirmation wuld be nice). Fact is the HAVE_CONFIG_H doesn't keep it defined value through .c code files on compile (surely an option I didn't check in Xcode) so I changed all headers needing it accordingly and it seems that headers order has importance especialy when config.h is involved. I guess most errors came from that. It's very nice to have a Cocoa SDL (though X11 was fine too), thanks to the SDL team! The more users the better! It would be nice to have binary packages so the other Mac users do not have to compile their own SDL client though. P.-S. I hope I'm not disturbing the serenity of the list by posting my findings ( there are questions as well, newby ones mostly sorry for that). -- Vasco Alexandre da Silva Costa ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev