On 15 July 2011 01:38, Jacob Nevins <0jacobnk.fc...@chiark.greenend.org.uk> wrote: > >> It would be also great if someone >> checks if S2_3 Windows freeciv-modpack works at all. Last time I >> tested S2_3 (a couple of weeks ago), it did launch (but had critical >> bugs since fixed). A couple of days ago I tested TRUNK >> freeciv-modpack.exe and it didn't launch. I'm hoping this is >> trunk-only problem and not something broken in bugfixes that have went >> to both trunk and S2_3. > > Afraid not :( > Crashed on launch. > >> In general, at least I have *never* really used freeciv-modpack in >> Windows, and probably nobody else has either (well, considering what >> kind of Windows-specific bugs I have lately fixed in it: nobody could >> have used it) A bit frustrating that it was mainly problems of Windows >> users in installing custom content that inspired whole freeciv-modpack >> and now it's possible (likely even) that we will not have it for >> Windows in 2.3.0. > > It would be a shame. Is it possible it's a problem with crosser, and > will work fine in Christian's build? Well, I guess we'll find out...
Yes, it can be crosser bug, or even freeciv bug that affect only crosser builds. > I also tried the freeciv-modpack.exe from the Sourceforge 2.3.0-beta4 > Windows installer; it ran and presented its GUI, but said "Cannot > determine control directory". Presumably this is because of GNA#18262, > and would be fixed in the latest version, if it ran. OTOH, #18262 is now my main suspect for this crash problem as it's the one change with clearly Windows-specific consequences. Maybe user_home_dir() doesn't work on crosser environment? In that case also other user_home_dir() users would be affected (client trying to save its settings etc.) It would be great if you could test if setting $HOME to some sane value before running freeciv-modpack.exe would resolve the issue. > I note that the beta4 installer doesn't put freeciv-modpack on the Start > menu along with the server and client; I had to hunt around in the > installation directory for it, which defeats the point somewhat. Would > be nice to fix this for RC1. I think this has to be done by Christian, > as I don't think the installer stuff is under revision control > currently. Until we know that freeciv-modpack.exe at least lauches on Christian's build, I'd not advertise it to end-users by making it available in Start menu. Maybe we just test freeciv-modpack from RC1 build and if it works, ask Christian to add it to Start menu for final release. - ML _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev