Hi Mikhail, Currently the ai code is being modularized to help writing custom ai modules. As u stated that u wanted a no cheating gui. If you can make a brief summary of how it can be acheived by looking at current code. It would act as guiding post for all who want to work on it.
Thanks, Vijay On 1/11/11, Mikhail Smirnov <smart...@mail.ru> wrote: > > good day > i'm Mike, big fan of Civ since first days of Civ2. it's a big mystery for me > why freeciv don't have nearly perfect ai after all. I read about problems > with sudden disappear of "main developer", and big caution about writing new > ai from scratch. > > i agree that it's a big deal to make any ai, but if i constantly and easily > win any kind and quantity of freeciv ai, i see no reason for carefull > upgrading of old-time legacy. since i use several easy-programmable rules > while playing, maybe someone can spend some time to program ai based on > them? since i'm ex-programmer, i can easily understand in what terms i'd > describe desired ai logic, i just have no time for coding. > > my goal is to make ideal no-cheating ai, since i saw no worthy one (ever!), > and most of freeciv-fans are tough guys (i guess) there's no point in trying > anything less. if we'll make it, it's possible to make easier levels > (starting from ideal to easy, by downgrading, not by upgrading puny ai). > > this ai must use several layers of planning (starting from 1-2 strategic > goals and then splitting them into more and more detailed goals/orders), > casualties feedback, self-control (checking % of achieved inner goals). > > if anyone is interested, i'll be glad to help. > > best regards, Mike > > _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev