I guess I could try to look into BR#2670 during the weekend.
Regards,
Petr
2014-04-16 14:01 GMT+02:00 Michael T. Pope :
> On Wed, 16 Apr 2014 07:04:02 +0200
> Michael Vehrs wrote:
>> >- some form of the popup-goes-behind-the-main-window fail, or other
>> > lossage that is probably in th
On Wed, 16 Apr 2014 07:04:02 +0200
Michael Vehrs wrote:
> >- some form of the popup-goes-behind-the-main-window fail, or other
> > lossage that is probably in the Java libraries
>
> At work, I recently switched from Windows XP to Windows 7, and I have
> noticed dialog windows opening be
On 04/16/2014 04:21 AM, Michael T. Pope wrote:
> On Tue, 15 Apr 2014 19:21:37 +0200
> Petr Fišer wrote:
>> Glad to help.
>> And don't worry about the credit, I don't care about it. :)
> No worries. I'd fix it but git is resistant to changing commit messages...
>
> This is probably a good point to
On Tue, 15 Apr 2014 19:21:37 +0200
Petr Fišer wrote:
> Glad to help.
> And don't worry about the credit, I don't care about it. :)
No worries. I'd fix it but git is resistant to changing commit messages...
This is probably a good point to comment on the release status. I have
been working on t
Glad to help.
And don't worry about the credit, I don't care about it. :)
Regards,
Petr
2014-04-15 11:27 GMT+02:00 Michael T. Pope :
>
> On Mon, 14 Apr 2014 22:42:58 +0200
> Petr Fišer wrote:
> > Specification looks good to me but I dont understand this:
> >
> > > made-from="model.goods.food">
On Mon, 14 Apr 2014 22:42:58 +0200
Petr Fišer wrote:
> Specification looks good to me but I dont understand this:
>
> made-from="model.goods.food">
>
>
>
> Why is there made-from="model.goods.food" when in the other spec. file is:
>
>
>
>
>
Good catch. That is clearly wrong, t
Hi,
I got it working. Tested it on three games. The indians now don't get any
horses unless
they receive them as a gift / win them in war / through trade. When
sufficient number of horses is present, they breed them.
In effect, the fix is similar to the if(...) continue; cycle but now, I
believe,
Ok, I dug into IndianSettlement and found what was happening. Sorry for the
previous patch. :D
Specification looks good to me but I dont understand this:
Why is there made-from="model.goods.food" when in the other spec. file is:
?
Anyway I think that still is not what is causin
I kind of expected that gaining horses on the first contact won't be
accepted. :)
No problem, I can remove that behavior easily.
The problem with production was that original code:
List goodsList = spec.getGoodsTypeList();
for (GoodsType g : goodsList) {
addGoods(g.getStoredAs(), getTotalProduc
On Sun, 13 Apr 2014 20:38:01 +0200
Petr Fišer wrote:
> To mitigate the situation, I modified server controller the way
> that every time there is FIRST contact of European
> nation with natives, the natives gain two horses in their capital. Then the
> breeding starts doing its job like I previousl
Hi guys,
I patched up the horses bug (#2684).
Philosophy of the bugfix:
The indians were gaining horses out of nowhere, because
ServerIndianSettlement treated them like any other resource. This led into
gaining even 10-15 horses each turn.
Now horses are skipped in this step and bred with respect
Thanks for the hints. I'm on it :)
2014-03-05 22:15 GMT+01:00 Michael T. Pope :
> On Wed, 5 Mar 2014 20:17:33 +0100
> Petr Fišer wrote:
> > I was playing the game for a while and currently I'd like to contribute
> to
> > the project.
>
> Contributors are always welcome. Getting started as a Fr
On Wed, 5 Mar 2014 20:17:33 +0100
Petr Fišer wrote:
> I was playing the game for a while and currently I'd like to contribute to
> the project.
Contributors are always welcome. Getting started as a FreeCol contributor
is summarized at http://www.freecol.org/how-to-contribute.html.
> Is it possi
Hi guys,
I was playing the game for a while and currently I'd like to contribute to
the project.
Is it possible that I would start with bugfixing something? The one of the
bugs - #2684 - looks particularly interesting to me (for a start).
Regards,
Petr
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