Re: [Freecol-developers] Hello FreeCol Team!

2021-12-05 Thread Jonathan Aquilina via Freecol-developers
borgen Cc: freecol-developers@lists.sourceforge.net Subject: Re: [Freecol-developers] Hello FreeCol Team! On Sat, 4 Dec 2021 11:25:52 + Stian Grenborgen wrote: > > Activity has been weak this year... here is to a better 2022. > > I will definitely try to help make that dream come tr

Re: [Freecol-developers] Hello FreeCol Team!

2021-12-05 Thread Jonathan Aquilina via Freecol-developers
Subject: Re: [Freecol-developers] Hello FreeCol Team! On Sun, 5 Dec 2021 04:01:04 + Jonathan Aquilina wrote: > I noticed you mention the ram issues below. Can I make a suggestion and do > maybe like mine craft does. If you have mod's for example you can through the > curse launc

Re: [Freecol-developers] Hello FreeCol Team!

2021-12-04 Thread Michael T. Pope
On Sun, 5 Dec 2021 04:01:04 + Jonathan Aquilina wrote: > I noticed you mention the ram issues below. Can I make a suggestion and do > maybe like mine craft does. If you have mod's for example you can through the > curse launcher remove the system allocated amount of ram and manually > alloc

Re: [Freecol-developers] Hello FreeCol Team!

2021-12-04 Thread D Blakeley via Freecol-developers
Hey guys, Just wanted to say it's wonderful to see new programmers coming on board, our fearless leader Mike back (with all the covid troubles in Vic I was a bit worried about ya when you went quiet mate haha), and one of the original founders Stian back, wowzer! FreeCol is still alive baby! :)

Re: [Freecol-developers] Hello FreeCol Team!

2021-12-04 Thread Michael T. Pope
On Sat, 4 Dec 2021 11:25:52 + Stian Grenborgen wrote: > > Activity has been weak this year... here is to a better 2022. > > I will definitely try to help make that dream come true ;-) > > Hoping you also have more time to spend in 2022, Mike! Well, its a low bar to jump:-) > > I doubt any

Re: [Freecol-developers] Hello FreeCol Team!

2021-12-04 Thread Stian Grenborgen
> Activity has been weak this year... here is to a better 2022. I will definitely try to help make that dream come true ;-) Hoping you also have more time to spend in 2022, Mike! > I doubt anyone is opposed to useful code refactorings, but we are *way* > overdue to make a release, so the priori

Re: [Freecol-developers] Hello FreeCol Team!

2021-12-04 Thread Stian Grenborgen
> My very reason to embark on my software development carreer was the original > colonization game, so I know it very well, still playing from time to time. > It was my > first PC game I was playing back in the day on an old x86 PC at my uncle's > place :D. That's really nice -- I have also had

Re: [Freecol-developers] Hello FreeCol Team!

2021-12-04 Thread Stefan Fellner via Freecol-developers
Hi, > I doubt anyone is opposed to useful code refactorings, but we are *way* > overdue to make a release, so the priority should be fix bugs/stabilize > ATM. > so here's my first patch then - remove redundant null checks & fix potential NPE accesses. I usually configure this in eclipse as seve

Re: [Freecol-developers] Hello FreeCol Team!

2021-12-03 Thread Michael T. Pope
On Thu, 2 Dec 2021 14:46:44 +0100 (CET) Stefan Fellner via Freecol-developers wrote: > I have been watching the project quite some time and I want to participate in > the development process, if you guys are still activly developing. Activity has been weak this year... here is to a better 2022.