Re: [Freecol-developers] map visibility

2015-08-27 Thread winter
> > Just fyi: I read the diff and it looks ok to me; > > I still need to try it out though. > > Have you had a chance to look at this yet? Its surviving my testing. Its no big change, just moving the update calls around a bit. ;) I did not do much playtesting lately and tried the diff only very

Re: [Freecol-developers] map visibility

2015-08-27 Thread Michael T. Pope
On Tue, 11 Aug 2015 09:43:40 +0200 "Sebastian Zhorel" wrote: > Just fyi: I read the diff and it looks ok to me; > I still need to try it out though. Have you had a chance to look at this yet? Its surviving my testing. Cheers, Mike Pope pgpMgTwkoYBOx.pgp Description: OpenPGP digital signature

Re: [Freecol-developers] map visibility

2015-08-10 Thread Michael T. Pope
On Fri, 7 Aug 2015 07:34:43 +0930 "Michael T. Pope" wrote: > On Thu, 6 Aug 2015 16:00:43 +0200 > win...@genial.ms wrote: > > > I have been working on the client IGC and the way it sets the active unit > > > and > > > interacts with the GUI in general. The patch is now fairly intrusive so I > > >

Re: [Freecol-developers] map visibility

2015-08-07 Thread Michael T. Pope
On Fri, 7 Aug 2015 07:34:43 +0930 "Michael T. Pope" wrote: > > I think we have several methods already, which could provide that > > functionality. Maybe setFocus, setFocusImmediately, centerActiveUnit, > > isTileVisible, onScreen or some others in MapViewer would help? > > But the call should be

Re: [Freecol-developers] map visibility

2015-08-06 Thread Michael T. Pope
On Thu, 6 Aug 2015 16:00:43 +0200 win...@genial.ms wrote: > > I have been working on the client IGC and the way it sets the active unit > > and > > interacts with the GUI in general. The patch is now fairly intrusive so I > > have held it up for some play testing. > > Well, if you would have at

Re: [Freecol-developers] map visibility

2015-08-06 Thread winter
Hi, > Gesendet: Donnerstag, 06. August 2015 um 12:09 Uhr > Von: "Michael T. Pope" > An: "FreeCol Developers" > Betreff: [Freecol-developers] map visibility > > I have been working on the client IGC and the way it sets the active unit and > interacts with the GUI in general. The patch is now fai