> > Just fyi: I read the diff and it looks ok to me;
> > I still need to try it out though.
>
> Have you had a chance to look at this yet? Its surviving my testing.
Its no big change, just moving the update calls around a bit. ;)
I did not do much playtesting lately and tried the diff only very
On Tue, 11 Aug 2015 09:43:40 +0200
"Sebastian Zhorel" wrote:
> Just fyi: I read the diff and it looks ok to me;
> I still need to try it out though.
Have you had a chance to look at this yet? Its surviving my testing.
Cheers,
Mike Pope
pgpMgTwkoYBOx.pgp
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On Fri, 7 Aug 2015 07:34:43 +0930
"Michael T. Pope" wrote:
> On Thu, 6 Aug 2015 16:00:43 +0200
> win...@genial.ms wrote:
> > > I have been working on the client IGC and the way it sets the active unit
> > > and
> > > interacts with the GUI in general. The patch is now fairly intrusive so I
> > >
On Fri, 7 Aug 2015 07:34:43 +0930
"Michael T. Pope" wrote:
> > I think we have several methods already, which could provide that
> > functionality. Maybe setFocus, setFocusImmediately, centerActiveUnit,
> > isTileVisible, onScreen or some others in MapViewer would help?
> > But the call should be
On Thu, 6 Aug 2015 16:00:43 +0200
win...@genial.ms wrote:
> > I have been working on the client IGC and the way it sets the active unit
> > and
> > interacts with the GUI in general. The patch is now fairly intrusive so I
> > have held it up for some play testing.
>
> Well, if you would have at
Hi,
> Gesendet: Donnerstag, 06. August 2015 um 12:09 Uhr
> Von: "Michael T. Pope"
> An: "FreeCol Developers"
> Betreff: [Freecol-developers] map visibility
>
> I have been working on the client IGC and the way it sets the active unit and
> interacts with the GUI in general. The patch is now fai