Re: [Freecol-developers] path finding and carrier

2016-12-09 Thread Michael T. Pope
On Fri, 9 Dec 2016 10:03:10 +0100 "Enrico Weigelt, metux IT consult" wrote: > On 09.12.2016 09:00, Michael T. Pope wrote: > > >> Does that mean, that land units can automatically can employ a ship > >> when ordered across the sea ? > > > > Yes. This was implemented and indeed used in the AI.

Re: [Freecol-developers] path finding and carrier

2016-12-09 Thread Enrico Weigelt, metux IT consult
On 09.12.2016 09:00, Michael T. Pope wrote: >> Does that mean, that land units can automatically can employ a ship >> when ordered across the sea ? > > Yes. This was implemented and indeed used in the AI. Can we use that also for human players ? >> If so, does that also work w/ wagons >> on a

Re: [Freecol-developers] path finding and carrier

2016-12-09 Thread Michael T. Pope
On Fri, 9 Dec 2016 08:20:17 +0100 "Enrico Weigelt, metux IT consult" wrote: > just looking at Unit::search() - the documentation states that there > can be given an optonal carrier which is the unit can use. > > Does that mean, that land units can automatically can employ a ship > when ordered acr