[Freecol-developers] Project looks abandoned due to presentation issues

2019-12-02 Thread D Blakeley via Freecol-developers
Hi guys,   Apologies if this this is a bit long winded but it’s a 1/3plea for change, 1/3 offer of help, and 1/3 resume/portfolio to justify saidhelp offer lol. The word count merely shows how much I care about your projecthaha!   Lone Wolf suggested I post here instead of in the forums. Ima

Re: [Freecol-developers] Project looks abandoned due to presentation issues

2019-12-04 Thread D Blakeley via Freecol-developers
> If Mike+David are ok with it being added THAT MUCH too late, I could add it > to the website > code in git soon? I'd also add the link to the front page. I didn't realise the website was on your github accessible to the current team, that's good. > I looked at the github repo and it seems he

Re: [Freecol-developers] Project looks abandoned due to presentation issues

2019-12-06 Thread D Blakeley via Freecol-developers
> Hey all, > Yes, just been super busy with work stuff... I have a merge that broke the >nightly builds because I have separated the website from the game code into >different repos. The update to the website has some merge > conflicts that I >just have not had time to go through and fix to get

Re: [Freecol-developers] Project looks abandoned due to presentation issues

2019-12-07 Thread D Blakeley via Freecol-developers
Hi all, *FreeCol Website* As promised I spent a day figuring out the joys of Github (with some help from Winter) to try & help out and have made changes to a number of pages on the website. I removed version numbers from current status and main index home page to reduce places that 'age' the si

Re: [Freecol-developers] Project looks abandoned due to presentation issues

2019-12-07 Thread D Blakeley via Freecol-developers
Winter:> thank you, Blake, for helping. > As written on GitHub, I used most of your changes for the website, > with a few tweaks: https://github.com/FreeCol/freecol/pull/49 Thanks Winter! I'm glad my efforts weren't a waste haha! I see you found a nice icon for the nightly release download too.

Re: [Freecol-developers] Project looks abandoned due to presentation issues

2019-12-09 Thread D Blakeley via Freecol-developers
David:> This means that we should have our nightly builds available:  https://github.com/FreeCol/freecol/releases Thank you so much David this is great news. Now that we're changing all these places to tell people to about the nightly releases it's good that they'll see a nice new one there. I'

Re: [Freecol-developers] Project looks abandoned due to presentation issues

2019-12-13 Thread D Blakeley via Freecol-developers
On Monday, 9 December 2019, 07:15:33 pm ACDT, D Blakeley via Freecol-developers wrote: David:> This means that we should have our nightly builds available:  https://github.com/FreeCol/freecol/releases Thank you so much David this is great news. Now that we're changing all these pla

Re: [Freecol-developers] Website fixes

2019-12-23 Thread D Blakeley via Freecol-developers
Thanks Winter I'm looking forward to see all these changes you've been busy on. As discussed in the forums something has gone wrong between sf & github as when mike did the update some changes went on to the live site but some didn't.  > - www.freecol.org/bugtracker contains broken remains not i

Re: [Freecol-developers] Website fixes

2019-12-28 Thread D Blakeley via Freecol-developers
Hi guys, A few things to reply to! Mike:I think Winter is after your thoughts/approval on his new site ideas. Also I have just posted at this link below, if you could spare a moment to help out a fellow Aussie I'd appreciate it thanks haha. Should be the last time I have to pester you about a b

Re: [Freecol-developers] Website fixes

2020-01-01 Thread D Blakeley via Freecol-developers
> thing is the community will need someone versed in website coding and >styling if that person leaves there is a bit of an issue there. That's exactly what worries me. This Jekyll thing sounds like its not going to be something the average guy (eg me) can use which means I won't be able to he

Re: [Freecol-developers] Website fixes

2020-01-02 Thread D Blakeley via Freecol-developers
That's weird. I never got Mike's response to me (direct or via dev mail list), not even in my spam folder. Glad you left his reply to me in your reply Dave otherwise I would never have seen it! Didn't know what Markdown was so I googled it and it sounds like the 'text box' you get on a forum (o

Re: [Freecol-developers] Website fixes

2020-01-03 Thread D Blakeley via Freecol-developers
Jon, I think we both lost the Wordpress debate buddy, time to capitulate haha. Hmm well if Stian's not to be contacted unless there's an emergency I'd say that's a no haha! I think Mike came later after other dudes worked on it for years and burned out. BTW Don't worry Mike I got your latest msg

Re: [Freecol-developers] Website fixes

2020-02-01 Thread D Blakeley via Freecol-developers
Opps forgot no pics allowed in mailing lists sorry. Re-sending. On Saturday, 1 February 2020, 06:38:50 pm ACDT, D Blakeley wrote: Hi guys, It's been a while, I've been buried in my own mod projects (retro Heroes of Might & Magic Civ2, C&C Civ2 , and Red Alert 2 Civ2 mods). However I ha

[Freecol-developers] Updates and Issues I need help with please

2020-02-03 Thread D Blakeley via Freecol-developers
Hi guys, Judging by Mike's comment on my post today (suggesting I send a dev mail msg) I'm starting to think no one saw my dev mail msg from 2 days ago (& maybe even some of my previous ones). Possibly because I replied to old convo. So here's a fresh new one with a new title. Please note item

Re: [Freecol-developers] Updates and Issues I need help with please

2020-02-05 Thread D Blakeley via Freecol-developers
had a crazy weekend.  Thanks for sending this, let's work on some of these this week. David On Mon, Feb 3, 2020, 07:42 D Blakeley via Freecol-developers wrote: Hi guys, Judging by Mike's comment on my post today (suggesting I send a dev mail msg) I'm starting to think no one saw

[Freecol-developers] FreeCol Maps Overhaul Done!

2020-02-17 Thread D Blakeley via Freecol-developers
I got to help on the actual game itself for a bit haha! New Mazim maps added, damaged rivers in old maps manually repaired, authors of old maps identified in SF history, all thumbnails regenerated, all maps renamed to include size and author info. Full details can be found in this post:https://s

[Freecol-developers] New pull requests

2020-03-14 Thread D Blakeley via Freecol-developers
Hi guys, Just letting you know the good news that a number of different people are making contributions to FreeCol on github. There are a whole bunch of new pull requests there. Mine PR has been sitting there for weeks too (with a mystery problem no one has helped on) but it would suck even more

Re: [Freecol-developers] New pull requests

2020-03-15 Thread D Blakeley via Freecol-developers
Hi Mike, Right! This I can follow lol! Thank you yes I can proceed further now lol. When you originally talked about "FreeColMessages.properties" I thought you were talking about some line value within some master translation file that I had no idea where to find lol. But now I see you meant  F

Re: [Freecol-developers] New pull requests

2020-04-03 Thread D Blakeley via Freecol-developers
1. I'm guessing the issue David is talking about below is why there hasn't been a release since Feb? FYI Marcin is asking again for a new release to test Mikes latest changes presumably. 2. Mike I've followed your instructions (thanks again) and fixed all the map names (shorter and no spaces)

Re: [Freecol-developers] not dead yet

2020-04-26 Thread D Blakeley via Freecol-developers
Hi Mike, That's funny you should ask as I was about an hour away from writing a dev list email about a whole bunch of things haha. Here's a big update! :) 1. Yeah I noticed you smashing bugs this weekend, awesome stuff! There's one ticket issue I 'resurrected' (but maybe should have created a ne

Re: [Freecol-developers] not dead yet

2020-05-31 Thread D Blakeley via Freecol-developers
Hi Mike, Thanks for getting back to me on these things, sorry for the delay, been super busy myself too. 3. Thanks for your feedback on which maps to include and not include. Sadly no one else came forward so I've pushed ahead and finalised the list (removing duplicates, European maps & inappro

Re: [Freecol-developers] not dead yet

2020-05-31 Thread D Blakeley via Freecol-developers
Hey quick update with some good news guys! I have managed to get in contact with one of the original people who controlled the FreeCol IndieDB page named Feillyne (is that name familiar to anyone here?). He's replied to me with this: "Hi, that dev group, Various Devs, was supposed to be generic

Re: [Freecol-developers] not dead yet

2020-06-01 Thread D Blakeley via Freecol-developers
Thanks for accepting the invite winter, I've made you an admin with full access. That gave us a 'team' of sorts to present, so I sent our dev group info to feillyne and as promised he has transferred control to us! YES we have full control over the FreeCol IndieDB page now. This is awesome news

Re: [Freecol-developers] not dead yet

2020-06-07 Thread D Blakeley via Freecol-developers
YES!!! Awesome! Thanks Mike!! Sourceforge front page looks good.. modern screenshots, important info and links to critical areas, and a cool feature list to lure people in and turn lurkers into players and contributors! :) Once this whole map saga is over (I'll reply to your other message about

Re: [Freecol-developers] not dead yet

2020-06-15 Thread D Blakeley via Freecol-developers
Thank you Mike! This is great news. Am looking forward to the next release! Then I'll spread the word! Regards Blake On Monday, 15 June 2020, 01:53:36 pm ACST, Michael T. Pope wrote: On Sun, 31 May 2020 16:10:47 + (UTC) D Blakeley wrote: > [lots of stuff about maps] The maps are

Re: [Freecol-developers] Web update

2020-07-05 Thread D Blakeley via Freecol-developers
When I saw your first email Bobby I thought to myself "Winter is going to LVE this (sarcasm) as he only just finished overhauling and updating the entire site already hahaha". ;) I'm pretty sure I suggested this a whole back but Winter you probably should have made a news item about the web

Re: [Freecol-developers] Web update

2020-07-05 Thread D Blakeley via Freecol-developers
e, the project still got an improvement, not just something that is unusable/halfdone. Additionally, rewrites usually get less fun the more complete they are.  Regards wintertime   Gesendet:  Sonntag, 05. Juli 2020 um 14:37 Uhr Von: "D Blakeley via Freecol-developers" An: freecol-de

Re: [Freecol-developers] Web update

2020-07-05 Thread D Blakeley via Freecol-developers
to do. Incremental updates are much faster and in case something happens causing people to have less time, the project still got an improvement, not just something that is unusable/halfdone. Additionally, rewrites usually get less fun the more complete they are.  Regards wintertime   Gesendet:

Re: [Freecol-developers] not dead yet

2020-07-19 Thread D Blakeley via Freecol-developers
Hey guys, Getting a nice injection of FreeCol activity at the moment (either from my maps post at heaps of places or from people finding it themselves I guess). Also had multiple people across my Colonization social media sites post about playing FreeCol and there's a bit of SF forum activity t

Re: [Freecol-developers] not dead yet

2020-07-19 Thread D Blakeley via Freecol-developers
ael T. Pope wrote: On Sun, 19 Jul 2020 13:20:06 + (UTC) D Blakeley via Freecol-developers wrote: > In regards to the SF forum activity could Mike, Winter or anyone else who has > good technical knowledge of the game do a quick pass on the recent threads? I have read everything.  I

Re: [Freecol-developers] FreeCol with original Colonization's graphics?

2020-07-24 Thread D Blakeley via Freecol-developers
Hi Michal, Yes you're not the first and you probably won't be the last haha as unfortunately it's not possible at this stage. I would love it too and made a thread discussion about this very thing a while back if you want to know more about this:https://sourceforge.net/p/freecol/discussion/1412

Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-07-24 Thread D Blakeley via Freecol-developers
Welcome to the team Pavel! You are most welcome! I'm not part of the programming team (I help out more with 'customer service' and social media lol) but hopefully Michael or Winter can get back to you in the days to come with their thoughts on the best ways new programming talent can help out.

Re: [Freecol-developers] Task Bar

2020-07-24 Thread D Blakeley via Freecol-developers
Hi Robert, I was going to say yes you need to lodge a bug ticket but I can see you've already taken care of that at the link below so well done sir! https://sourceforge.net/p/freecol/bugs/3200/ Hopefully one of the dev team can get back to you soon. Regards Blake On Friday, 24 July 2020, 0

Re: [Freecol-developers] FreeCol with original Colonization's graphics?

2020-07-24 Thread D Blakeley via Freecol-developers
Wow! Interesting! Well please feel free to keep us up to date in that thread i made (and linked to the previous msg below) or in one of your own. I wish you luck!! Breaks my heart every time I see someone post on a forum or chat somewhere that they don't wanna play the game because they don't li

Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-06 Thread D Blakeley via Freecol-developers
it could be better.  Welcome and hf wintertime   Gesendet: Freitag, 24. Juli 2020 um 11:48 Uhr Von: "D Blakeley via Freecol-developers" An: freecol-developers@lists.sourceforge.net, "Mr. Paul" Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing 

Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-08 Thread D Blakeley via Freecol-developers
In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. Here's a picture of what it looked like. https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png Was useful but far from perfect. Others can correct me on this as I'm going by memory here but I'm

Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-23 Thread D Blakeley via Freecol-developers
le would like that?As said, 3 is already there. It might not be in Colopedia, as it would be a game spoiler?  Greetings wintertime  Gesendet: Samstag, 08. August 2020 um 10:42 Uhr Von: "D Blakeley via Freecol-developers" An: freecol-developers@lists.sourceforge.net, "Michael T. Pop

Re: [Freecol-developers] Arawak cities

2021-01-07 Thread D Blakeley via Freecol-developers
Hi Michael, The FreeCol dev chat is probably more meant for FreeCol dev discussions. ;) However since you bring up the topic of finding an advanced Awarak city in original Col you might find this thread at CivFinatics interesting:https://forums.civfanatics.com/threads/is-it-possible-to-advance-

Re: [Freecol-developers] Nightly Builds broken

2021-08-27 Thread D Blakeley via Freecol-developers
Sorry I've been quiet lately, I've been buried in my Civ modding work. Regarding point 2 I've gotta echo winters comments. I'm still getting people in my Colonization groups and on other retro gaming places saying that they're using the old 11 stable release because they're 'scared' of the night

Re: [Freecol-developers] Hello FreeCol Team!

2021-12-04 Thread D Blakeley via Freecol-developers
Hey guys, Just wanted to say it's wonderful to see new programmers coming on board, our fearless leader Mike back (with all the covid troubles in Vic I was a bit worried about ya when you went quiet mate haha), and one of the original founders Stian back, wowzer! FreeCol is still alive baby! :)

Re: [Freecol-developers] (no subject)

2021-12-22 Thread D Blakeley via Freecol-developers
Hey guys, As some of you know I'm not programmer so anything I say about this should be taken with a grain of salt lol. However today I noticed some panic in the fan game community regarding fan games made with Java due to a 'Java Log4j exploit' recently discovered and doing the media rounds. Th

[Freecol-developers] Nightly releases, group updates and invitations for Stian

2022-01-15 Thread D Blakeley via Freecol-developers
Wow.. the recent work you guys have done with animating oceans and clouds sounds so cool. Just my luck that after a 3 year delay I finally release and go public with my big FreeCol tour video right before you guys make such a cool and massive change to the game's appearance haha *facepalm*, I gu

Re: [Freecol-developers] Fw: FreeCol Wins an Award from SourceForge

2022-03-10 Thread D Blakeley via Freecol-developers
Wow what are the odds. Implode who does the Master of Magic HD Multiplayer fan rebuild also just got a similar message too. Two projects that I've heavily promoted over the internet over the last few years getting community recognition awards makes me a feel all warm and fuzzy inside haha as th

Re: [Freecol-developers] FreeCol 1.0

2022-04-22 Thread D Blakeley via Freecol-developers
Well if you guys don't call it the big 1.0 then it would be good to see the big 0.12.0 stable release finally out there. People are still downloading the ancient 0.11.6 stable release due to them thinking the nightly releases are scary mega unstable programs lol. However in their attempt to be

Re: [Freecol-developers] GitHub Mirror and "Nightly" releases

2022-04-24 Thread D Blakeley via Freecol-developers
> It's apparently even possible to automatically post messages to Discord and >Facebook -- although I have not tried that before. Yeah that's sounds good and I'm happy for it to automatically send to the Col social media groups I run as like I said in the past I pretty much set them up for pro

Re: [Freecol-developers] [freecol:wiki] mpope modified page 0.12.0 Release Notes

2022-05-02 Thread D Blakeley via Freecol-developers
0.12.0 RELEASE ANNOUNCEMENT POSTS:>> 2. Make an announcement on the forum and Discord channel that we will be releasing 0.12.0 in a few days -- and that testing and bug reports (or even reports that everything works fine on a specific operating system) is especially appreciated. > No problems w

Re: [Freecol-developers] [freecol:wiki] mpope modified page 0.12.0 Release Notes

2022-05-03 Thread D Blakeley via Freecol-developers
> No, we should distribute mods as normal folders when they are included in > FreeCol itself. > ZIP files should be used when distributing the mod in other places ... like > the forum. The advantage of having a ZIP file (instead of RAR or other > formats) is that you can just place the file in

Re: [Freecol-developers] FreeCol with Java

2022-05-05 Thread D Blakeley via Freecol-developers
Oh wow! Thank you Stian. Works for me, although the real test will be the folks without the required java so I'll pass this on to the people who've reported problems! Regards Blake On Friday, 6 May 2022, 03:15:48 am ACST, Stian Grenborgen wrote: Hi, I have just added a new Windo

Re: [Freecol-developers] Discord Group for FreeCol Devs

2022-10-19 Thread D Blakeley via Freecol-developers
David's invite expired after a few days so here's one that won't: https://discord.gg/4XP4S9yfJ8 If anyone from the dev team joins, let me know who you are and I'll give you the dev team title which gives you access to the private FreeCol chat channel. Hope to see more of the old guard (eg Mike &

Re: [Freecol-developers] Pull-Requests needing review

2022-10-28 Thread D Blakeley via Freecol-developers
I very much like both of these. I'd suggested the Bartolome change in a ticket years ago so it's great to see someone agreeing and making it happen! :) On Saturday, 29 October 2022 at 06:42:15 am ACDT, David Lewis wrote: I've submitted a pair of pull requests that I'd love to get a rev

Re: [Freecol-developers] Mods and methods of boosting a slow start

2024-07-11 Thread D Blakeley via Freecol-developers
Hi Jonas, Not sure myself, so if none of the devs have got back to you then I recommend you drop by the FreeCol channel on the Colonization discord as main dev Stian and a few modders are very active there and will be able to help as I think I've seen Stian discuss the possibility of stories, m