Re: [Freedos-devel] Compiling PowerPaint

2016-07-30 Thread Rugxulo
Hi, On Sat, Jul 30, 2016 at 9:43 AM, David McMackins wrote: >>> Uh, why are you doing that? Don't do that, you don't need to bootstrap >>> (and it probably won't work like you want). >>> >>> Are you trying to use the Win32-hosted cross-compiler in actual DOS? > > Not sure

Re: [Freedos-devel] Compiling PowerPaint

2016-07-30 Thread David McMackins
>> Uh, why are you doing that? Don't do that, you don't need to bootstrap >> (and it probably won't work like you want). >> >> Are you trying to use the Win32-hosted cross-compiler in actual DOS? Not sure why it shouldn't work if compiled from source. My ideal is to be able to actually change my

Re: [Freedos-devel] Compiling PowerPaint

2016-07-30 Thread Eric Auer
Hi David, > I've changed to using the TP compatibility mode, and that has resolved > most of the problems. Now, my biggest problem is getting far pointers to > work, since they're only enabled for msdos. You probably only use those to access the graphics RAM. Check the web, 32 bit compilers

Re: [Freedos-devel] Graphics APIs

2016-07-30 Thread Louis Santillan
If you're doing C, there's djgpp[0] (gcc, other GNU stuff, and more) and Allegro[1], GRX [2] which has a BGI-like interface, Microwindows/Nano-X[3] which has TinyGL (OpenGL-like), Win32-like & X11/xlib-like interfaces. Georg Potthast has a FreeDOS distro, XFDOS[4], which integrates Nano-X & FLTK