Re: [Freedos-devel] Graphics APIs

2016-08-01 Thread Ladislav Lacina
 Firstly - we also have a misunderstanding in terminology. You are not interrested in API but in graphic library.  If you want to use the pascal programming language you have to decide whether you want to use Turbopascal/Borland pascal or more modern Freepascal. (there are also other

Re: [Freedos-devel] Graphics APIs

2016-07-30 Thread Louis Santillan
If you're doing C, there's djgpp[0] (gcc, other GNU stuff, and more) and Allegro[1], GRX [2] which has a BGI-like interface, Microwindows/Nano-X[3] which has TinyGL (OpenGL-like), Win32-like & X11/xlib-like interfaces. Georg Potthast has a FreeDOS distro, XFDOS[4], which integrates Nano-X & FLTK

Re: [Freedos-devel] Graphics APIs

2016-07-29 Thread Jayden Charbonneau
I made a rather ATARI looking maze game a while back,written in QBASIC. (Source code is buried in my terrabyte drive somewhere...) I ended up making different functions to create an API. The Window Library drew windows pixel by pixel (It's QBASIC,remember),and were called dynamically as a

Re: [Freedos-devel] Graphics APIs

2016-07-29 Thread Rugxulo
Hi, (FYI, I've personally never done a lot of heavy graphics programming, so I'm just giving general advice here.) On Fri, Jul 29, 2016 at 9:11 PM, David McMackins wrote: > Some web searching has yielded no useful results for my query. What did you search for? CGA/EGA?

[Freedos-devel] Graphics APIs

2016-07-29 Thread David McMackins
Some web searching has yielded no useful results for my query. I'm considering developing some graphical programs for FreeDOS, but I'm not sure what graphics APIs are available and documented for it. My expertise is in C, but if I can achieve it in Pascal, I'm open to getting deeper into it.