Firstly - we also have a misunderstanding in terminology. You are not
interrested in API but in graphic library.
If you want to use the pascal programming language you have to decide
whether you want to use Turbopascal/Borland pascal or more modern
Freepascal. (there are also other
If you're doing C, there's
djgpp[0] (gcc, other GNU stuff, and more) and Allegro[1], GRX [2]
which has a BGI-like interface, Microwindows/Nano-X[3] which has
TinyGL (OpenGL-like), Win32-like & X11/xlib-like interfaces. Georg
Potthast has a FreeDOS distro, XFDOS[4], which integrates Nano-X &
FLTK
I made a rather ATARI looking maze game a while back,written in QBASIC.
(Source code is buried in my terrabyte drive somewhere...)
I ended up making different functions to create an API.
The Window Library drew windows pixel by pixel (It's QBASIC,remember),and
were called dynamically as a
Hi,
(FYI, I've personally never done a lot of heavy graphics programming,
so I'm just giving general advice here.)
On Fri, Jul 29, 2016 at 9:11 PM, David McMackins wrote:
> Some web searching has yielded no useful results for my query.
What did you search for? CGA/EGA?
Some web searching has yielded no useful results for my query.
I'm considering developing some graphical programs for FreeDOS, but I'm
not sure what graphics APIs are available and documented for it.
My expertise is in C, but if I can achieve it in Pascal, I'm open to
getting deeper into it.