I don't know OW well since I never used it, so I am not very well aware
of what parts it needs exactly, but maybe a nice solution would be to
create multiple packages, where every package would contain a part of OW
- then the end user could download only what he wants/needs/uses.
That's more
Hi,
On Mon, Jul 29, 2013 at 2:30 AM, Mateusz Viste mate...@viste-family.net wrote:
maybe a nice solution would be to create multiple packages, where every
package would contain a part of OW
- then the end user could download only what he wants/needs/uses.
Well, I figured a full DOS only
Jack Ellis has released a minor update to his drivers:
UHDD/UIDE save 600 bytes of runtime (HMA) space by omitting their
binary-search buffer and related code (they did not improve speed
very much).Their /F switch is now deleted, and UHDD/UIDE will
always set 64K blocks with a cache of
Hi all,
I had a few minutes of free time lately and felt the inexplicable need
to write a Nibbles clone (remember this game that was shipped with
QBasic ages ago?).
I called it 'Zmiy'. It's written in C89, compiled with Turbo C, and, as
usual, released under GNU GPL 3 (yes Rugxulo, I *am*
Hi :-)
I had a few minutes of free time lately and felt the inexplicable need
to write a Nibbles clone (remember this game that was shipped with
Hehe :-D
The first (best so far) is checking the time in a loop (at 18,2Hz), and
performing an int15h AX=5305h at every iteration to notify