Hi,
I do worry LFN is the user's heaven, the programmer's
hell.
regards,
BAHCL
--- Aitor_Santamar_Merino [EMAIL PROTECTED]
Hi John,
John Price escribi#65533;:
I've seen some mention of LFN support in FreeDOS.
I
wonder exactly how much support we are talking
about...
Is it
Hi, as far as I know, only Windows-aware programs generally
notice it at all if you have LFN support active. Normally you
need a TSR like LFNDOS or DOSLFN to provide LFN support, but
there was a project to merge that into a special kernel at some
time. FreeCOM does not really do much with LFN.
Eric Auer wrote:
Sam Halliday wrote:
i realised the other day that i had a Star Trek game lying around
from ages ago and i was wondering if i could get it to play on one
of the MS-DOS emulators for GNU/Linux.
snip
it crashed after several seconds [...] and outputted this to the
screen:
Sam Halliday wrote:
excellent! the game plays (with no sound) if i set Audio=none in the
game's config file... that gives me good hope!
correction.. got sound working under the game!!
turns out the game has SB16 bugs in it, and by telling it to use the SB8
drivers, everything works as planned
Sam Halliday wrote:
Sam Halliday wrote:
excellent! the game plays (with no sound) if i set Audio=none in
the game's config file... that gives me good hope!
correction.. got sound working under the game!!
ok, but now i have another problem... which seems to be memory related.
sometimes, the
Eric Auer escribió:
Hi, as far as I know, only Windows-aware programs generally
notice it at all if you have LFN support active.
Well, not always. I've seen several fancy editors, and ALL the programs
made in FreePascal can also notice this, because LFN is supported when
found automatically...
--- Steve Nickolas [EMAIL PROTECTED]
At Sun, 8 Feb 2004 2:05am +0800, maintainer
freedospg wrote:
Hi,
I don't like LFN personally, I know M$ LFN allows
128
characters for file names and directory names. I
may
die if have to type long path names and long file
name
to test PG in