Re: [Freedos-user]     Ré : New game for DOS using DJGPP - Open Source

2023-10-02 Thread Paul Dufresne via Freedos-user
Ok, I'll stop nagging after this message for a while.

I added to the Makefile:
timer.o:
$(CC) $(CFLAGS) -mgeneral-regs-only -mno-red-zone $< -o $@

And now it compile.

But when run:
Page fault CR2=0042 in RMCB at eip 6; flags=3016
... error=0004

which I believe was what I was receiving when adding iret at the end.






 Le lun., 02 oct. 2023 13:06:35 -0400 Paul Dufresne via Freedos-user  a 
écrit 

 > I have been able to rebuild the game using prebult cross-compiler from 
 > build-djgpp project.
 > 
 > When I add __asm__("iret");
 > program crash as soon as I launch it.
 > Sorry not having the error now.
 > 
 > I am trying to:
 > __attribute__((interrupt))
 > void timer_handler(void *frame)
 > {
 >  ticks++;
 > ...
 > 
 > but getting:
 > i586-pc-msdosdjgpp-gcc -I. 
 > -I/home/paul/Téléchargements/libmikmod-3.3.11.1/include -c -Wall -Werror 
 > -pedantic -O3 -fomit-frame-pointer -ffast-math -march=i386 vga.c -o vga.o
 > timer.c: In function 'timer_handler':
 > timer.c:17:1: sorry, unimplemented: 80387 instructions aren't allowed in an 
 > interrupt service routine
 >  17 | {
 >  | ^
 > make[1]: *** [Makefile:29: timer.o] Error 1
 > make[1]: *** Waiting for unfinished jobs
 > make[1]: Leaving directory '/home/paul/my_gminer/gold-mine-run/src'
 > make: *** [Makefile:2: all] Error 2
 > paul@fedora:~/my_gminer/gold-mine-run2$ 
 > 
 > 
 > Following:
 > https://stackoverflow.com/questions/55437894/how-to-correctly-compile-interrupt-service-routine-using-gcc
 > I have tried to add: -mno-mmx -mno-sse -mno-sse2 -mno-sse3 -mno-3dnow 
 > -mno-red-zone at the end of CFLAGS
 > but it does not appears that my changes change the way the file is 
 > compiled...
 > 
 > I think I am very bad at editing Makefiles!
 > 
 > 
 > 
 > 
 > 
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 > 


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Re: [Freedos-user]     Ré : New game for DOS using DJGPP - Open Source

2023-10-02 Thread Paul Dufresne via Freedos-user
I have been able to rebuild the game using prebult cross-compiler from 
build-djgpp project.

When I add __asm__("iret");
program crash as soon as I launch it.
Sorry not having the error now.

I am trying to:
__attribute__((interrupt))
void timer_handler(void *frame)
{
ticks++;
...

but getting:
i586-pc-msdosdjgpp-gcc -I. 
-I/home/paul/Téléchargements/libmikmod-3.3.11.1/include -c -Wall -Werror 
-pedantic -O3 -fomit-frame-pointer -ffast-math -march=i386 vga.c -o vga.o
timer.c: In function 'timer_handler':
timer.c:17:1: sorry, unimplemented: 80387 instructions aren't allowed in an 
interrupt service routine
   17 | {
  | ^
make[1]: *** [Makefile:29: timer.o] Error 1
make[1]: *** Waiting for unfinished jobs
make[1]: Leaving directory '/home/paul/my_gminer/gold-mine-run/src'
make: *** [Makefile:2: all] Error 2
paul@fedora:~/my_gminer/gold-mine-run2$ 


Following:
https://stackoverflow.com/questions/55437894/how-to-correctly-compile-interrupt-service-routine-using-gcc
I have tried to add: -mno-mmx -mno-sse -mno-sse2 -mno-sse3 -mno-3dnow 
-mno-red-zone at the end of CFLAGS
but it does not appears that my changes change the way the file is compiled...

I think I am very bad at editing Makefiles!





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Re: [Freedos-user]     Ré : New game for DOS using DJGPP - Open Source

2023-10-02 Thread Paul Dufresne via Freedos-user
about:

https://git.usebox.net/gold-mine-run/tree/src/timer.c



Should the interrupt_handler for 0x1c interrupt, end with an iret?___
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Re: [Freedos-user]     Ré : New game for DOS using DJGPP - Open Source

2023-10-02 Thread Paul Dufresne via Freedos-user
Under VirtualBox, sound works (always... sound never worked for  me under QEMU).

But always too fast, even if I slow CPU to 1%.



I created a gminer.iso file with:

mkisofs -o gminer.iso gminer

where gminer is the directory where gminer.zip was extracted.



Timer code is at:

https://git.usebox.net/gold-mine-run/tree/src/timer.c



Using interrupt 0x1c under DPMI should be fine:

https://www.phatcode.net/res/262/files/dpmi09.html#2.4.2



I find it a bit weird what it does to divide 1 by 5494 to get the usual 
tick rate of 18.2 ticks per second...

as it should be done by 'hardware' I am not expecting to be done in the 
interrupt handler.

Not so sure how well it is supposed to happens under a virtual environment... 
probably fine I suppose... guess most games use this.___
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Re: [Freedos-user]     Ré : New game for DOS using DJGPP - Open Source

2023-10-01 Thread Paul Dufresne via Freedos-user
Gold Miner game...



Note: I was trying under FDT2308... where you was trying under FDT2310 (need to 
check this new release!).



I just tried under MS-DOS 5 (under QEMU with sb16)... like you described... 
works sometimes... but always extremely too fast.___
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Re: [Freedos-user]     Ré : New game for DOS using DJGPP - Open Source

2023-10-01 Thread Paul Dufresne via Freedos-user
Seems for me, it never run if with sound under QEMU ( -device sb16 ).

Esc stop it with an error code.

But it run (extremely too fast!) with gminer -ns

-ns means no sound



Works well under dosbox however...

I think I had tested it only under DosBOX... sorry for that!



Don't know for other DOS.___
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Re: [Freedos-user] Ré : New game for DOS using DJGPP - Open Source

2023-10-01 Thread Jim Hall via Freedos-user
Juan wrote:
>  > I used DJGPP back in the 90s, and was a life changing experience for me:
>  > my first contact with GCC and free software.
>  >
>  > I never managed to finish any games back then, but I have released one
>  > recently, and the source code is available in case anyone is interested:
>  >
>  > https://git.usebox.net/gold-mine-run/about/
>  >
>  > There are also binaries available here:
>  >
>  > https://www.usebox.net/jjm/gold-mine-run/
>  >


I'd like to try this game, and maybe demo it on the FreeDOS YouTube
channel - but I haven't been able to run this game consistently on
FreeDOS. I think I need help.

I read the dosbox.conf file so I can see how to run the game.
Sometimes when I run it, the game actually runs (but unplayably fast)
and other times it just sits there and chews CPU. At first, I thought
it was because I tried to run SLOWDOWN, but sometimes the game doesn't
run if I have SLOWDOWN running, and sometimes the game doesn't run if
I don't have SLOWDOWN running. So it's not SLOWDOWN.

I'm running this on QEMU, if that helps:

qemu-system-i386 -enable-kvm -m 32 -boot menu=on -device sb16 -device
adlib -hda freedos.qcow2 -hdb mystuff.qcow2

The "freedos" drive is my C: drive (installed from T2310) and the
"mystuff" drive is my D: drive, where I extracted the gminer.zip file.


Jim


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[Freedos-user] Ré : New game for DOS using DJGPP - Open Source

2023-09-11 Thread Paul Dufresne via Freedos-user
 Le sam., 09 sept. 2023 03:46:59 -0400 Juan  a écrit 
 > Hi, 
 >  
 > I used DJGPP back in the 90s, and was a life changing experience for me: 
 > my first contact with GCC and free software. 
 >  
 > I never managed to finish any games back then, but I have released one 
 > recently, and the source code is available in case anyone is interested: 
 >  
 > https://git.usebox.net/gold-mine-run/about/ 
 >  
 > There are also binaries available here: 
 >  
 > https://www.usebox.net/jjm/gold-mine-run/ 
 >  
 > Thank you DJ Delorie for DJGPP! 
 >  
 > Kind regards, 
 >  
 > Juan 
 
At first I had ignore your post because I thought you did not publish source 
code of this game, but
finally found it (under MIT license) at:
https://git.usebox.net/gold-mine-run/tree/
(was not finding it under https://www.usebox.net/jjm/open-source/ )
[and now reading again your message I see you say source code is available]

I took really just a few seconds at the source code, and came to the 'possibly 
wrong' conclusion it did not use
a known VGA game library, and I find it interesting.

I played it a few minutes and find it interesting.  [sorry for lack of 
vocabulary]
I believe it could be interesting to package it for FreeDOS:
https://gitlab.com/FreeDOS/games
http://freedos.org/

In theory, I manage DJGPP packages for FreeDOS, but did practically did not 
touch it for about one year...
not sure they have kept my permissions ;-)

I am copying to FreeDOS-user mailing list to diffuse the information there.
I think a few people will be interested.



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