Hi Eric/Rugxulo,
Thanks for your input!
I did read a long time ago the power.txt that Mike wrote, but had
forgotten it since. After looking again, I saw the note about INT28h.
After a few tests, I see that it's actually the best way, since it works
on DOSBox, DOSemu, and VirtualBox making
I still haven't figured out any simple way of performing time
polling with sub-55ms precision, so I will probably leave it as is
(that's not a very big deal anyway).
There actually is a way to do this, but you have to combine BIOS data with I/O
data directly from the PIT. A little
Hi,
On Mon, Jul 29, 2013 at 3:02 PM, Eric Auer e.a...@jpberlin.de wrote:
I had a few minutes of free time lately and felt the inexplicable need
to write a Nibbles clone
I think the last time I wrote a Snake clone
in 2.5 dimensions in Borland, in Pascal, I updated the
code to use 40:6c aka
Hi all,
I had a few minutes of free time lately and felt the inexplicable need
to write a Nibbles clone (remember this game that was shipped with
QBasic ages ago?).
I called it 'Zmiy'. It's written in C89, compiled with Turbo C, and, as
usual, released under GNU GPL 3 (yes Rugxulo, I *am*
Hi :-)
I had a few minutes of free time lately and felt the inexplicable need
to write a Nibbles clone (remember this game that was shipped with
Hehe :-D
The first (best so far) is checking the time in a loop (at 18,2Hz), and
performing an int15h AX=5305h at every iteration to notify