[ft] Monochrome bitmaps uses two bytes??

2010-02-08 Thread samaram s
Hi, I am using FT_LOAD_MONOCHROME to get a single bit bitmap.Irrespective of the Bitmap-width ,It is allocating two bytes of data for each row.Why is it so? I thought it should have only a byte , if bitmap-width is ( i mean x_max for each glyph) less than 8. Can anybody please explain me the

Re: [ft] diff Pixel height

2010-02-08 Thread samaram s
*error = FT_Set_Char_Size( face,10*64,0,72,0 ); /*The pen position in 26.6 cartesian space coordinates; */ pen.x = 0; pen.y = 0; FT_Set_Transform(face,0,pen); glyph_index = FT_Get_Char_Index( face,text[n] ); //printf( Glyph_Index = %.2x\n,glyph_index); error = FT_Load_Glyph(

Re: [ft] Monochrome bitmaps uses two bytes??

2010-02-08 Thread samaram s
Attached is a sample glyphmono_bitmap.c,In which you can find the glyph data writing into a file called BitmapData_Mono, Show data reads and displays on screen. *Usage: exename ttf filename char to get bitmap* Though width is less than 8 bits you can find all the second bytes as zeros. Thanks,

Re: [ft] anti-aliasing question

2010-02-08 Thread Dave Calkins
On 2/8/2010 12:52 AM, Werner LEMBERG wrote: Is there an LCD mode which does not grow the image size? No. You need three colour channels for LCD rendering. I'll read through that link you sent on ClearType. Just to make sure I'm understanding you though, if I have a