> Essentially, it's a generic SDF rasterizer, like freetype-gl is, but
> instead of using a 2D sample to represent the SDF, we use
> circular-arc splines.

Aah, some time ago I was also interested into this topic (but for
completely different reasons); I've searched the internet and found
some very interesting papers, especially how to reduce the number of
necessary biarcs.

I'm really looking forward to get a personal lesson from you on this
topic :-)


    Werner

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