The decision is based on the transformation matrix without
considering if the FT_LOAD_IGNORE_TRANSFORM bit is set. Is this a
bug? Does the glyph always get loaded the same way in both cases?
This really looks like a bug. Can you provide a fix?
Here is a patch. :)
Applied, thanks!
Sorry for the late response.
I'm trying to figure out if the following two snippets of code will
load the glyph in the same way in all cases...
Snippet#1:
---
FT_Set_Transform(face, NULL, NULL);
FT_Load_Glyph(face, glyph_index, load_flags);
Snippet#2:
---
Sorry for the late response.
NP
I'm trying to figure out if the following two snippets of code will
load the glyph in the same way in all cases...
Snippet#1:
---
FT_Set_Transform(face, NULL, NULL);
FT_Load_Glyph(face, glyph_index, load_flags);
Snippet#2:
---